You're using the 64-bit Mac OS X version.  That won't be a full release in 0.43 
since there are some issues porting things away from Carbon that won't be 
resolved in time.  The 64-bit version means you can address huge amounts of 
memory, but with 0.43 it means you will not have:

- Gem
- pdp
- gem2pdp
- tclpd
- hid

Other than that, everything should work fine.  If anyone is interested in 
getting any of the above working on Mac OS X 64-bit sooner rather than later, I 
can point them where to work.  Here's the general idea, in rough order of how 
much work it'd take:

pdp_qt, pdp_ieee1394: use 64-bit API to replace Quicktime and Carbon calls
tclpd: make Pd work with Tk/Cocoa
hid: use 64-bit API to replace Carbon calls
gemwin, pix_video, pix_film, pix_image: use 64-bit API to replace Quicktime and 
Carbon calls
gem2pdp: get Gem and pdp built

.hc

On Feb 18, 2012, at 1:00 AM, Rich E wrote:

> Thanks Hans!
> 
> I just tried on OS X Lion and got the following errors upon startup:
> 
> >>>>>
> 
> /Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin:
>  
> dlopen(/Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin,
>  10): Symbol not found: _TclFreeObj
>   Referenced from: 
> /Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin
>   Expected in: dynamic lookup
> 
> /Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../startup/tclpd:
>  can't load startup library'!
> 
> >>>>>
> 
> Pretty fast startup though. :)
> 
> Cheers,
> Rich
> 
> On Sat, Feb 18, 2012 at 9:32 AM, Lorenzo Sutton <[email protected]> 
> wrote:
> Thank you! Great news installed it and playing with it. Very good.
> 
> Lorenzo.
> 
> 
> On 17/02/2012 21:02, Hans-Christoph Steiner wrote:
> 
> http://at.or.at/hans/blog/2012/02/17/new-editing-feature-of-pd-extended-0-43-now-in-beta/
> 
> The Pd-extended 0.43 release has been brewing an extra long time, about 18 
> months now, mostly because there are lots of big improvements, and we wanted 
> to make sure we got it right, so your patches all work, but the improvements 
> all shine. Its now solidly beta, so we’re looking for testers. Download a 
> nightly build to try here:
> 
> http://autobuild.puredata.info/auto-build/latest/
> 
> First off, the pd-gui side of Pd has been re-written from scratch. When you 
> run Pd, you are actually running two programs: pd is the core engine and 
> pd-gui is the GUI. Since basically all computers now come with multiple CPU 
> cores, this means that pd-gui will usually run on a separate CPU core than 
> pd, so they don’t step on each other’s toes. pd can entirely take over its 
> own core. If you want to make your patch use more CPU cores, then check out 
> the [pd~] object introduced in the last release (0.42.5).
> 
> pd still handles some of the GUI stuff, but we are working on splitting that 
> out for the 0.44 release. That is a big chunk of work but it will also bring 
> big gains. In particular, it means that it will be possible for people to 
> write their own GUIs for Pd, covering not just the display of the patch, but 
> also the editing, and everything else. You like OpenFrameworks, python, iOS, 
> JUCE, Qt, etc.? Write your own pd-gui using the toolkit of your choice. 
> That’s the idea at least. That will take a solid chunk of work, so we are 
> looking for people to join that effort.
> 
> There are so many ideas for making a better editing experience in Pd, this 
> release makes big strides to address the editing experience. There are new 
> features like Magic Glass, Autotips, Autopatch and Perf Mode, all available 
> on the Edit menu.
> 
> • Magic Glass let’s you magically see the messages as they pass through the 
> cords. Just turn it on and hover above a cord, and you’ll see the messages as 
> they go by. You can even look at signal/audio cords.
> 
> • Autotips gives you tips about what an object does, what its inlet expects, 
> and what comes out of the outlets.
> 
> • Autopatch mode automatically connects objects as you create them.
> 
> • Perf Mode, is a mode for performance that makes it harder to accidentally 
> close windows that are part of your performance.
> 
> The Pd Window is also majorly overhauled. First of all, its fast. Much much 
> faster than the old one. You can now print thousands of messages per second 
> to the Pd Window and still edit your patch. No more will an accidental dump 
> of info cause the GUI to freeze up (well, ok, maybe if you send 10,000 
> messages/second but that is a way too many). There are also now 5 levels of 
> printing messages to the Pd Window: fatal, error, normal, debug, all. If you 
> are only interested in fatal errors, switch the Pd Window to 0 – fatal, and 
> you’ll only see the worst problems. You want to see every single message to 
> debug? Switch to 4 – all, and you’ll get the whole firehose.
> 
> There is also the new log library, which lets you easily send messages for 
> those different levels. And all messages logged with the objects from the log 
> library are clickable: when you Ctrl-Click or Cmd-click (Mac OS X) on the 
> line in the Pd Window, it’ll pop up the patch where the message came from, 
> and highlight the specific object that printed it. That even works for many 
> messages from other objects as well.
> 
> The Pd Window also includes very basic level meters for monitoring the input 
> and output levels. And for those who want to play with the GUI in realtime, 
> you can type Tcl code in the Tcl entry field, and directly modify and probe 
> the running GUI.
> 
> One thing that you can do now is customize the GUI using GUI plugins. You can 
> change all sorts of colors, some fonts, and many behaviors. Want to create a 
> new object when you triple-click? Try the tripleclick example plugin Want to 
> make the patch cords disappear when you leave Edit Mode? Check out the “only 
> show cords in edit mode” example. Those are the simple ones. There is also 
> Tab Completion, a search engine for the docs, a category browser for the 
> right-click menu, a buttonbar for creating objects, and more.
> 
> You can find many GUI plugins in the new section of the downloads page as 
> well as documentation for making your own. What kind of GUI plugin will write?
> 
> 
> 
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