What kind of computer and audio interface are you using?

Hmm yeah, [cputime] does seem broken.  Could you post a bug report please?

.hc

On Feb 18, 2012, at 2:54 PM, Ángel Faraldo wrote:

> Hi there, 
> 
> also frequent and irregular audio clicks on mac OSX 10.6.8, no matter how big 
> the delay time is set to in the audio properties. (Tested with 'test 
> audio/midi patch'  @ SR 44100 and 48000 Hz with built-in audio, portaudio).
>  
> also, [cputime] appears not to work.
> 
> (pd-0.43.1-extended-20120218-macosx105-i386)
> 
> Ángel Faraldo
> _________________
> www.angelfaraldo.info
> 
> 
> On Feb 18, 2012, at 6:41 PM, João Pais wrote:
> 
>> It sounds as if the audio isn't synced to the system card, or something. The 
>> sinus in the audio test patch has lots of irregular clicks, almost as if 
>> they would be dropouts.
>> 
>>> 
>>> What do you mean by noisy?  Can you give more information?  I really don't 
>>> know much about Windows, so I rely on others to tell me how things there 
>>> should be handled.  patco and pob have been doing a lot of valuable work 
>>> there.
>>> 
>>> .hc
>>> 
>>> On Feb 18, 2012, at 12:13 PM, João Pais wrote:
>>> 
>>>> Hi Hans,
>>>> 
>>>> great job. But, here in XP, I get audio problems: trying to run with asio 
>>>> (as I always do with 0.42), the audio is very noisy.
>>>> Audio options are -asio -audioindev 2 -audiooutdev 2 -channels 2 
>>>> -midiindev 1 -midioutdev 1 -audiobuf 40, and they always worked with 
>>>> previous versions of pd-ext.
>>>> 
>>>> João
>>>> 
>>>>> 
>>>>> http://at.or.at/hans/blog/2012/02/17/new-editing-feature-of-pd-extended-0-43-now-in-beta/
>>>>> 
>>>>> The Pd-extended 0.43 release has been brewing an extra long time, about 
>>>>> 18 months now, mostly because there are lots of big improvements, and we 
>>>>> wanted to make sure we got it right, so your patches all work, but the 
>>>>> improvements all shine. Its now solidly beta, so we’re looking for 
>>>>> testers. Download a nightly build to try here:
>>>>> 
>>>>> http://autobuild.puredata.info/auto-build/latest/
>>>>> 
>>>>> First off, the pd-gui side of Pd has been re-written from scratch. When 
>>>>> you run Pd, you are actually running two programs: pd is the core engine 
>>>>> and pd-gui is the GUI. Since basically all computers now come with 
>>>>> multiple CPU cores, this means that pd-gui will usually run on a separate 
>>>>> CPU core than pd, so they don’t step on each other’s toes. pd can 
>>>>> entirely take over its own core. If you want to make your patch use more 
>>>>> CPU cores, then check out the [pd~] object introduced in the last release 
>>>>> (0.42.5).
>>>>> 
>>>>> pd still handles some of the GUI stuff, but we are working on splitting 
>>>>> that out for the 0.44 release. That is a big chunk of work but it will 
>>>>> also bring big gains. In particular, it means that it will be possible 
>>>>> for people to write their own GUIs for Pd, covering not just the display 
>>>>> of the patch, but also the editing, and everything else. You like 
>>>>> OpenFrameworks, python, iOS, JUCE, Qt, etc.? Write your own pd-gui using 
>>>>> the toolkit of your choice. That’s the idea at least. That will take a 
>>>>> solid chunk of work, so we are looking for people to join that effort.
>>>>> 
>>>>> There are so many ideas for making a better editing experience in Pd, 
>>>>> this release makes big strides to address the editing experience. There 
>>>>> are new features like Magic Glass, Autotips, Autopatch and Perf Mode, all 
>>>>> available on the Edit menu.
>>>>> 
>>>>> • Magic Glass let’s you magically see the messages as they pass through 
>>>>> the cords. Just turn it on and hover above a cord, and you’ll see the 
>>>>> messages as they go by. You can even look at signal/audio cords.
>>>>> 
>>>>> • Autotips gives you tips about what an object does, what its inlet 
>>>>> expects, and what comes out of the outlets.
>>>>> 
>>>>> • Autopatch mode automatically connects objects as you create them.
>>>>> 
>>>>> • Perf Mode, is a mode for performance that makes it harder to 
>>>>> accidentally close windows that are part of your performance.
>>>>> 
>>>>> The Pd Window is also majorly overhauled. First of all, its fast. Much 
>>>>> much faster than the old one. You can now print thousands of messages per 
>>>>> second to the Pd Window and still edit your patch. No more will an 
>>>>> accidental dump of info cause the GUI to freeze up (well, ok, maybe if 
>>>>> you send 10,000 messages/second but that is a way too many). There are 
>>>>> also now 5 levels of printing messages to the Pd Window: fatal, error, 
>>>>> normal, debug, all. If you are only interested in fatal errors, switch 
>>>>> the Pd Window to 0 – fatal, and you’ll only see the worst problems. You 
>>>>> want to see every single message to debug? Switch to 4 – all, and you’ll 
>>>>> get the whole firehose.
>>>>> 
>>>>> There is also the new log library, which lets you easily send messages 
>>>>> for those different levels. And all messages logged with the objects from 
>>>>> the log library are clickable: when you Ctrl-Click or Cmd-click (Mac OS 
>>>>> X) on the line in the Pd Window, it’ll pop up the patch where the message 
>>>>> came from, and highlight the specific object that printed it. That even 
>>>>> works for many messages from other objects as well.
>>>>> 
>>>>> The Pd Window also includes very basic level meters for monitoring the 
>>>>> input and output levels. And for those who want to play with the GUI in 
>>>>> realtime, you can type Tcl code in the Tcl entry field, and directly 
>>>>> modify and probe the running GUI.
>>>>> 
>>>>> One thing that you can do now is customize the GUI using GUI plugins. You 
>>>>> can change all sorts of colors, some fonts, and many behaviors. Want to 
>>>>> create a new object when you triple-click? Try the tripleclick example 
>>>>> plugin Want to make the patch cords disappear when you leave Edit Mode? 
>>>>> Check out the “only show cords in edit mode” example. Those are the 
>>>>> simple ones. There is also Tab Completion, a search engine for the docs, 
>>>>> a category browser for the right-click menu, a buttonbar for creating 
>>>>> objects, and more.
>>>>> 
>>>>> You can find many GUI plugins in the new section of the downloads page as 
>>>>> well as documentation for making your own. What kind of GUI plugin will 
>>>>> write?
>>>>> 
>>>>> 
>>>>> 
>>>>> _______________________________________________
>>>>> Pd-announce mailing list
>>>>> [email protected]
>>>>> http://lists.puredata.info/listinfo/pd-announce
>>>>> 
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>>>> 
>>>> 
>>>> --
>>>> Friedenstr. 58
>>>> 10249 Berlin (Deutschland)
>>>> Tel +49 30 42020091 | Mob +49 162 6843570
>>>> Studio +49 30 69509190
>>>> [email protected] | skype: jmmmpjmmmp
>>> 
>>> 
>>> 
>>> ----------------------------------------------------------------------------
>>> 
>>> I spent 33 years and four months in active military service and during that 
>>> period I spent most of my time as a high class muscle man for Big Business, 
>>> for Wall Street and the bankers.      - General Smedley Butler
>>> 
>>> 
>> 
>> 
>> -- 
>> Friedenstr. 58
>> 10249 Berlin (Deutschland)
>> Tel +49 30 42020091 | Mob +49 162 6843570
>> Studio +49 30 69509190
>> [email protected] | skype: jmmmpjmmmp
>> 
>> _______________________________________________
>> [email protected] mailing list
>> UNSUBSCRIBE and account-management -> 
>> http://lists.puredata.info/listinfo/pd-list
> 
> Ángel Faraldo
> _________________
> www.angelfaraldo.info
> 



----------------------------------------------------------------------------

I spent 33 years and four months in active military service and during that 
period I spent most of my time as a high class muscle man for Big Business, for 
Wall Street and the bankers.      - General Smedley Butler


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