Hi Cyrille, Cyrille Henry wrote: > you can render anything on a framebuffer, then using it as a texture to the > polygon. > look at gem example: > Gem/examples/12.multi_screen_projection/02.nfp-help.pd > it's a bit more complex than what you want to do, but you'll may find it > interesting.
Thanks, that's very helpful. Now I have a texture with an in-circle pix, and that texture is mapped into a polygon. However, the result is a bit weird. It looks like the point of view is rotated by 90 degrees and with a bit angled Z-axis. I don't understand the camera object. How can I get back to something more frontal ? Cheers, -- Charlot _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
