Le 27/03/2012 16:34, Charles Goyard a écrit :
Hi, [email protected] wrote:you could also have a look into a toolkit we developed(with extensive help by cyrille henry), that deals exactly with this kind of problems. you can download it via http://puredata.info/Members/Weitsicht open 01_ev_module_list and look for the ev_easymap22 module,Brilliant ! This seems to do the trick. However I really would love to understand why what I did is weird.
it's the way openGL interpolate the texture that is the most optimized one. there is a flag somwhere to get what you want, but i always forget it. c
To Patrick P.: looking up "Evtoolkit" in some search engines returned nothing useful. But now things will change with the archives of pd-list :). Cheers,
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