Le 27/03/2012 16:34, Charles Goyard a écrit :
Hi,

[email protected] wrote:
    you could also have a look into a toolkit we developed(with extensive
    help by cyrille henry),
    that deals exactly with this kind of problems.
    you can download it via
    http://puredata.info/Members/Weitsicht
    open 01_ev_module_list and look for the ev_easymap22 module,

Brilliant ! This seems to do the trick.

However I really would love to understand why what I did is weird.
it's the way openGL interpolate the texture that is the most optimized one.
there is a flag somwhere to get what you want, but i always forget it.

c


To Patrick P.: looking up "Evtoolkit" in some search engines returned
nothing useful. But now things will change with the archives of pd-list
:).

Cheers,


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