I forgot to add example projects made with framesync, I think that's the best 
way to explain what it does:

* the library started with project, using frame and camera data from the Maya 
project used to generate the video:
http://at.or.at/hans/nohtimegarden/ 

* the core concepts were nailed down in this project.  The video was done with 
a custom Processing-based animation framework, and the video programmers 
generated data dumps which I used to generate the sound:
http://at.or.at/hans/terrenatale/

* things were nailed down in this project, which was again generated using the 
Processing-based animation framework and data dumps to Pd (full source code 
available):
http://at.or.at/hans/undervine/

(FYI, the 'many' library was also developed as part of these projects)

.hc

On Apr 10, 2012, at 10:50 PM, Hans-Christoph Steiner wrote:

> 
> Finally, after a few years, I've made a framesync release!  Its been working 
> really well for me, now we can see how it'll work for you ;).
> 
> http://puredata.info/downloads/framesync
> 
> 
> framesync is a library for syncing sounds to video using frame numbers as the 
> unit of time. It was developed as part of the sound design for a number of 
> video projects: nohTimegarden with Claudia Hart, the Cartier Foundation's 
> Terre Natale project, and most recently Undervine with Bobby Pietrusko and 
> Stewart Smith. There are a couple of concepts in this library necessary to 
> understand in order to use it:
> 
> • the FPS (Frames-Per-Second) is a global value set everywhere
> 
> • the frameclock is global, and each framesync object receives it 
> automatically
> 
> • the frameclock starts at 0 and flows linearly
> 
> .hc





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