Hi, list !

I use  [TogEdge] object in several patches for deviding bangs - first to right 
, next - to left .. and again ... and so on ..

But I noticed, that this object is not stable .. so if the process is fast - it 
can make mistakes  and alteres the pairs of bangs .. 

No help in manuals and reference about the thing ..

Can someone advice any object or short and very stable algorythm for the 
purpose ?

Thank you very much !

serg
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