In Pd, go to the Help menu and select "report bug". .hc
On Dec 19, 2012, at 8:28 AM, Filippo Peccoz wrote: > Thanks for your reply HC! I've made a tiny patch that shows the problem, > comparing oggread to a standard wave playback. Where would it be best to post > a bug report for oggread? I went to the web address specified in the help > file but it's down. > > In any case, I've attached a zip here as well if anyone wants to try it > out/give input on this. > > Best from Germany, > > Filippo > > <oggread_bug.zip> > On Dec 19, 2012, at 2:24 PM, Hans-Christoph Steiner wrote: > >> >> That would make a good bug report, especially if you can make a patch that >> reproduces the problem everytime and include it in the bug report. >> >> In general, your best bet is to convert files to 32-bit float WAV files. >> That's sometimes a pain. You might try using readanysf~ as a work around. >> >> .hc >> >> On Dec 19, 2012, at 3:56 AM, Filippo Peccoz wrote: >> >>> Hello List, >>> >>> I don't know if this is only my persona experience, but oggread~ always >>> cuts off a portion of the file when looping (using the rightmost "bang when >>> done" outlet for achieving the loop). >>> >>> Is there any way to fully play back an ogg file with this object? >>> >>> Thanks! >>> >>> Filippo >>> >>> >>> Filippo Beck Peccoz >>> Game Audio >>> www.fbpsound.com >>> Twitter: @fbpsound >>> Skype: fbpsound >>> Mobile: +49-(0)1520-4004143 >>> >>> _______________________________________________ >>> [email protected] mailing list >>> UNSUBSCRIBE and account-management -> >>> http://lists.puredata.info/listinfo/pd-list >> > > Filippo Beck Peccoz > Game Audio > www.fbpsound.com > Twitter: @fbpsound > Skype: fbpsound > Mobile: +49-(0)1520-4004143 >
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