I tracked down the commit that seems to be causing the problem that Porres 
reported.  I think its a totally different problem related to Pd-0.43's new 
portaudio implementation.  It does not affect GNU/Linux, which doesn't use 
protaudio.  I haven't tested it on Windows.

https://sourceforge.net/tracker/?func=detail&aid=3573542&group_id=55736&atid=478070

Ed, if part of your problem is arrays that stop updating and you're running on 
Mac OS X or maybe Windows, this might also be affecting you.

.hc

On Dec 17, 2012, at 3:12 PM, Miller Puckette wrote:

> OK... except that I don't know why this works yet... by which i mean, I
> don't think it's possible that sys_domicrosleep(0 is returning 1s on every
> tick unless teh GUI itself is sending hundreds of messages per second down
> to Pd.
> 
> Reducing the average volume of trafic won't solve the underlying problem, it
> will just make it harder to recreate it :)
> 
> M
> 
> On Sun, Dec 16, 2012 at 08:00:31PM -0500, Hans-Christoph Steiner wrote:
>> 
>> I've seen similar things, like with the patches that Porres submitted.  It
>> looks like what's happening is that when there are too many updates being
>> sent, a lot of them get dropped.  Its pretty easy to get 250k per second of
>> Tcl code being sent to the GUI, so we're asking a lot of the Tcl parser and
>> compiler.  The solution is to reduce the amount of Tcl code that gets sent 
>> and
>> also use Tcl procs to handle bigger chunks of stuff so that we can take
>> advantage of Tcl caching parsed and compiled procs.
>> 
>> .hc
>> 
>> On 12/16/2012 01:47 PM, Miller Puckette wrote:
>>> This is just a guess... in s_inter.c, try replacing:
>>> 
>>> int sys_pollgui(void)
>>> {
>>>    return (sys_domicrosleep(0, 1) || sys_poll_togui());
>>> }
>>> 
>>> with:
>>> 
>>> int sys_pollgui(void)
>>> {
>>>    return (sys_domicrosleep(0, 1) + sys_poll_togui());
>>> }
>>> 
>>> It's possible that sys_domicrosleep(0 - which polls for input from GUI and
>>> other FDs - isn't ever returning "idle" (zero) so that sys_poll_togui() 
>>> never
>>> gets called.
>>> 
>>> I've also seen a patch's GUI stop updating, but rather than bewail the fact 
>>> that my GUI was dead, my immediate reactions was to be astonished that the 
>>> sound was still working :)
>>> 
>>> Miller
>>> 
>>> On Sun, Dec 16, 2012 at 01:47:43PM +0000, Ed Kelly wrote:
>>>> Hi List,
>>>> 
>>>> I'm not going to say whether this is a "recurrent" problem as it's hard to 
>>>> say whether the rewrite of the GUI has affected it...
>>>> 
>>>> I'm using a lot of abstractions with larger GOP or non-GOP GUIs, and I 
>>>> find the following problem occurs. There comes a point where the GUI 
>>>> objects stop responding in a patch when it is reloaded. I am wondering if 
>>>> there is a specific limit to GUI objects that could be changed. I think Pd 
>>>> is making some kind of decision that "there's too much of this stuff - I'm 
>>>> gonna prioritize the audio and not worry about it" and I'd like to know 
>>>> how or if it is possible to control this process from within Pd, or by 
>>>> setting flags on the command line.
>>>> 
>>>> I'm also making less GUI intensive versions for performance time, since 
>>>> the really big GUI patches are often pattern-sequencers which I will not 
>>>> want to program when I am performing. Example patch enclosed to give you 
>>>> an idea. The really GUI-intensive objects are the trackers, especially 
>>>> quadtracker (which I think has pushed the GUI of Pd patches about as far 
>>>> as I can go now).
>>>> 
>>>> System: quad core i5 PC running Ubuntu (10.04 Lucid), Pd-0.43-4, lots of 
>>>> externals compiled and loaded.
>>>> 
>>>> Warm wishes,
>>>> Ed
>>>> 
>>>> Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
>>>> http://sharktracks.co.uk/
>>> 
>>> 
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