Le 10/01/2013 16:22, Max a écrit : > Am 10.01.2013 um 12:34 schrieb Jack <j...@rybn.org>: >> Le 10/01/2013 11:57, Klemens Schmiady a écrit : >>> Am 10.01.2013 11:40, schrieb Cyrille Henry: >>>> hello, >>>> >>>> i can't reproduce this. >>>> is there anything special to do in the patch? >>>> cheers >>>> c >>>> >>>> Le 10/01/2013 11:06, Klemens Schmiady a écrit : >>>>> Hey there, >>>>> >>>>> the sphere in combination with the lighting leads to strange >>>>> artefacts as shown in the .jpg. >>>>> Looking for a solution. >> I think, this is because your viewpoint come too close to your geo (sphere). >> Put a [max 2] (for example) on your Z axis for the viewpoint to avoid >> collision. > i don't think it's that. i simplified the patch a bit more: > > > > > with > GEM: ver: 0.93.3 > GEM: compiled: Nov 10 2011 > i have the same phenomenon here.
Yep, you are right Max. I think it was a problem with the near clipping plane of the frustum. But i was wrong... Cyrille, your patch seems to have the same problem if you put an alpha = 0.5, or i am wrong ? Here a patch that enable culling. Hoping it helps to solve _this_ problem. ++ Jack PS : dont't forget to start by rendering the light before geos with an argument in [gemhead] ;)
testing.pd
Description: application/puredata
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