Am 10.01.2013 18:38, schrieb Jack:
I implemented your patch into what I'm working on at the moment but the light goes all crazy and I don't know anything about openGL.Le 10/01/2013 16:22, Max a écrit :Am 10.01.2013 um 12:34 schrieb Jack<[email protected]>:Le 10/01/2013 11:57, Klemens Schmiady a écrit :Am 10.01.2013 11:40, schrieb Cyrille Henry:hello,i can't reproduce this. is there anything special to do in the patch? cheers c Le 10/01/2013 11:06, Klemens Schmiady a écrit :Hey there, the sphere in combination with the lighting leads to strange artefacts as shown in the .jpg. Looking for a solution.I think, this is because your viewpoint come too close to your geo (sphere). Put a [max 2] (for example) on your Z axis for the viewpoint to avoid collision.i don't think it's that. i simplified the patch a bit more: with GEM: ver: 0.93.3 GEM: compiled: Nov 10 2011 i have the same phenomenon here.Yep, you are right Max. I think it was a problem with the near clipping plane of the frustum. But i was wrong... Cyrille, your patch seems to have the same problem if you put an alpha = 0.5, or i am wrong ?Here a patch that enable culling. Hoping it helps to solve _this_ problem. ++ JackPS : dont't forget to start by rendering the light before geos with an argument in [gemhead] ;)_______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
The lightsource should be in the center of the patch somehow. Can you please help me with that! Thanks, Klemens
test3.2.pd
Description: application/puredata
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