hello,

when using rectangular texturing, coordinate goes from 0 to image pixel size.
when using "rectangle 0" mode, pixel coordinate goes from 0 to 1. (sometimes 1 
is for the power of 2 bigger than the image pixel size)

so, in rectangular mode, use pixetl_size - image coordinate to flip the image.
and 1 - image coordinate in non rectangle mode.

Image can be fliped because the "fliped" flag is not used on the shader.

cheers
c



Le 08/04/2013 09:24, Patrice Colet a écrit :
Hello,

  how is it possible to flip upside down an image in glsl example 
05.multitexture

I tried to implement this in fragment program:

http://stackoverflow.com/questions/9857089/flip-upside-down-vertex-shader-gles

but it doesn't work. The only thing I can do is changing texture scale and 
position, but I couldn't do it with negative values
like it would be done in pix_coordinates.

In fact when I use pix_multiimage before pix_texture, the image gets flipped, I 
don't know why...

Colet Patrice


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