Hi list,

I have a patch with around 80 sfread~s, who read audio files between 8-16 seconds (each sfread reads always the same file). But I noticed that there are often enough small audio droupouts when running the patch. After adding a buffer value of 1e+6 (like in the help patch) the playback was better, but not yet perfect. So I wanted to ask: how does the buffer parameter work exactly? How can one choose the best value for it? Does someone has an example patch, or something written somewhere?

The sfread~s don't work all simultaneously, maybe maximum of 20 sfread~s might be working at the same time.

Thanks,

jmp

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