Le 27/05/2013 01:26, Max a écrit :
> Am 27.05.2013 um 01:00 schrieb Jack <[email protected]>:
>> Le 26/05/2013 20:56, Max a écrit :
>>> hi list, a student of mine, Jakob Gomoll, did solve how to track multiple 
>>> blobs while every blob keeps its ID.
>>> Here is where i scratch my head: It works fine until you render the output 
>>> of the multiblob tracker to a rectangle.
>>> I'd like to understand why this is.
>>>
>>> Is it a bug or a feature?
>>> connect the tracker to the pix_texture (where the red line is) and it will 
>>> mess up the result:
>>>
>> Hello Max,
>> This could be interesting for you :
>> http://www.mail-archive.com/[email protected]/msg42343.html
> Thanks Jack,
> I know – I have posted on this thread too. We solved this problem 
> differently. Because our application was microscopy and we had specimen who 
> were stopping their movement for a while before moving on, the continuity 
> approach wasn't working. Since we based the blob detection on frame 
> differences [pix_movement] rather than background subtraction from a 
> reference frame [pix_background] blobs who were resting for a few frames 
> simply disappeared and got a new ID assigned.
> Our approach is to set a time-out after we declare a blob dead. If it starts 
> moving in the same region (size is settable too) again before the time-out, 
> we pick up the old ID. So rather than using movement vectors as reference we 
> used proximity. All data is stored in tables.
>
> The patch works beautifully without any externals. Have you tried?
>
> So this problem is already solved - my question was rather a Gem thing: why 
> does is stop working when I want to render the image behind it? Do you know 
> this?
>
> Max
>
Sorry, i didn't see your patch in your previous post.
If I try to open it, i get :
 arraysize blob_ids
... couldn't create

What is [arraysize] ?
++

Jack




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