hello roman,
there are several ways to sync audio loops, in most methods we try to
read audio samples in a way that they are in sync by changing read speed
or chunk size, or stretching it with fft, or by making slices with
bonk~'s attack detection.
The last methods allows to quantize sound by forcing a slice to be
played on a timecode which is given by the size of the loop divided into
sixteenthes, something like this, each slice could eventually be
stretched to fit the timecode.
Le 27/03/2014 08:14, Roman Haefeli a écrit :
On Thu, 2014-03-27 at 05:09 -0400, [email protected] wrote:
Not sure exactly what is making the click / glitch in my patches. I
think the fact that I bring down the jack buffer to 64 didn't help...
but I cannot be sure.
I am still looking the archive / search engine to find a loop station
in pd, but so far I found only basic implementation (no sync, no
quantize, no cross-fade).
I don't know the loop station. Can you elaborate a bit how quantize and
sync work on? I think I understand how quantization works with MIDI, but
with audio?
Roman
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