hello roman,

there are several ways to sync audio loops, in most methods we try to read audio samples in a way that they are in sync by changing read speed or chunk size, or stretching it with fft, or by making slices with bonk~'s attack detection.

The last methods allows to quantize sound by forcing a slice to be played on a timecode which is given by the size of the loop divided into sixteenthes, something like this, each slice could eventually be stretched to fit the timecode.

Le 27/03/2014 08:14, Roman Haefeli a écrit :
On Thu, 2014-03-27 at 05:09 -0400, [email protected] wrote:
Not sure exactly what is making the click / glitch in my patches. I
think the fact that I bring down the jack buffer to 64 didn't help...
but I cannot be sure.

I am still looking the archive / search engine to find a loop station
in pd, but so far I found only basic implementation (no sync, no
quantize, no cross-fade).
I don't know the loop station. Can you elaborate a bit how quantize and
sync work on? I think I understand how quantization works with MIDI, but
with audio?

Roman


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