> What do you want me to check? I was just more curious to see if you understood the similarities between comb~ and teeth~ since it seemed you were still in doubt on how it behaved.
Did you see that comb~ has also two delay lines? > If comb~ and teeth~ are so close, one > wonders why there are two objects at all. Well, they are that close... the only thing is that teeth~ is a bit more flexible, but it can act exactly like comb~ if the delay values are the same for the feedforward and the feedback. I guess they made it in the case anyone wanted a filter that is a bit more flexible. On that note, you may realize that the structure of the [allpass~] object is also exactly the same as [comb~]! This means that you can make an [allpass~] out of [comb~], just make it sure, in comb~, that b = 1 and that c = a * -1! So it's kinda like [comb~] is the same as [allpass~] but more flexible. And teeth~ is an even more flexible unit than comb~ (and yeah, you can also make allpass~ with teeth~). Hope that was clearer and not more confusing. cheers 2015-06-25 4:08 GMT-03:00 Fred Jan Kraan <[email protected]>: > Hi Alexandre, > > What do you want me to check? > > If comb~ and teeth~ are so close, one wonders why there are two objects > at all. In hindsight, the early development of objects in Max/MSP > doesn't look very organized. Almost like the pd-extended collection :-). > > Greetings, > > Fred Jan > > On 2015-06-25 12:20 AM, Alexandre Torres Porres wrote: > > were you able to check it? I'm curious to see if we are on the same page > :) > > cheers > > > > 2015-06-23 13:52 GMT-03:00 Alexandre Torres Porres <[email protected] > > <mailto:[email protected]>>: > > > > > Well, not quite. You also need another delay line, > > > as each has different input (input and output signal). > > > > Not really, because [comb~] also has two delay lines, one for input > > and another for output, in the same way! The thing is that it'll > > have the same delay time for both lines, whereas in teeth~ you can > > specify different times for each delay. > > > > see my patch attached comparing them. > > > > cheers > > > > 2015-06-23 12:08 GMT-03:00 Fred Jan Kraan <[email protected] > > <mailto:[email protected]>>: > > > > Hi Alexandre, > > > > > hello, I had plans to try working on a .c code for it, and my > idea was > > > to just adapt from [comb~]. > > > > > > Yeah... Teeth is almost identical to [comb~]! > > > > > > In [comb~] you have the same delay time for the feedforward > and the > > > feedback. In [teeth~] you can specify different time delays for > > > feedforward and feedback. So you basically have only one extra > time > > > delay parameter to include in [comb~] and... voilĂ , you've got > [teeth~]! > > > > Well, not quite. You also need another delay line, as each has > > different > > input (input and output signal). And writing code is more fun > than > > reading/understanding/adapting. I prefer the array aproach above > the > > pointer arithmetic that real programmers use :-). > > > > > > Hope this makes it clear for you. > > > > > > Cheers > > > > Greetings, > > > > Fred Jan > > > > > > 2015-06-23 4:56 GMT-03:00 Fred Jan Kraan <[email protected] > <mailto:[email protected]> > > > <mailto:[email protected] <mailto:[email protected]>>>: > > > > > > Hi Alexandre, > > > > > > Just now I completed the c code for a teeth~ object, which > doesn't seem > > > to crash instantly and sounds* the same as your > abstraction which is now > > > in cyclone. > > > > > > The block diagram in your help patch made it very clear > what should be > > > coded. The only thing (what an expert told me), was that > 'z' applies to > > > samples, and teeth~ is controlled in milli-seconds. > > > > > > While coding, I found the delay time has to be zero or > positive, but the > > > gain coefficients can be negative too, adding the delayed > signal out of > > > phase. > > > > > > I have no plans to add the object to cyclone anytime soon. > First spend > > > some time figuring out that i really does what I think it > does. It > > > doesn't crash instantly, and output looks sinusoid with a > sinus input, > > > but that doesn't prove much. And at least some form of > interpolation > > > should be added before it is ready for prime time. > > > > > > Greetings, > > > > > > Fred Jan > > > > > > *) the help patch sounds equally weird with both, using > only the > > > positive gains > > > > > > On 2015-06-15 04:14 PM, Alexandre Torres Porres wrote: > > > > it's just a preview, I'm gonna still work on them and > help files :) > > > > > > > > 2015-06-15 10:38 GMT-03:00 Fred Jan Kraan < > [email protected] <mailto:[email protected]> > > > <mailto:[email protected] <mailto:[email protected]>> > > > > <mailto:[email protected] <mailto:[email protected]> > > <mailto:[email protected] <mailto:[email protected]>>>>: > > > > > > > > Hi Alexandre, > > > > > > > > Thanks for the abstractions. I will include them in > > the svn > > > repository > > > > and the next binary deken compatible builds. Only > > rect~ didn't > > > work. > > > > > > > > I applied some minor modification by replacing [pi], > > which doesn't > > > > appear to be vanilla by [3.141593(. > > > > > > > > Greetings, > > > > > > > > Fred Jan > > > > > > > > P.S. Wouldn't mind if the future supplied > > help-patches were > > > already > > > > cyclone-standard formatting ;-). > > > > > > > > On 2015-06-14 10:14 PM, Alexandre Torres Porres > wrote: > > > > >> Any object or abstraction that implements > something > > > > >> present in Max(5) could be part of cyclone. > > > > > > > > > > i've made 13 abstractions so far > > > > > > > > > > - atodb > > > > > - atodb~ > > > > > - dbtoa > > > > > - dbtoa~ > > > > > - freqshift~ > > > > > - rect~ > > > > > - saw~ > > > > > - scale > > > > > - scale~ > > > > > - teeth~ > > > > > - thresh~ > > > > > - tri~ > > > > > - trunc~ > > > > > > > > > > Gonna try and do a few of these more, I have more > > 5 in mind > > > so far. I > > > > > guess some make much more sense as objects, like > > > > [rect~]/[tri~]/[saw~]. > > > > > Here's a preview attached. > > > > > > > > > > cheers > > > > > > > > > > > > > > > > > > > > >
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