you should normalise your uv values to keep them ion the 0....1 range.

you can do that in blender i think

2015-07-27 18:20 GMT+02:00 Antonio Roberts <[email protected]>:
> Hi,
>
> I have made a textured 3D model in Blender that I'm trying to import
> into Pure Data and have it display as it did in Blender.
>
> I made a simple blocky tree model (attached). It uses this image as a
> UV mapped texture: http://i.imgur.com/ACncRZI.png It should/I want it
> to display like this http://i.imgur.com/QWJOIpS.png But when I open it
> in Pure Data it displays like this: http://i.imgur.com/Ya4diiS.png
>
> Is there anything that I can do either in Pure Data or Blender to make
> the texture display as it did in Blender? If there's a solution that
> could work in all situations and with all UV mapped models then that
> would be preferable.
>
> Thanks
>
> Antonio
>
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