you should normalise your uv values to keep them ion the 0....1 range. you can do that in blender i think
2015-07-27 18:20 GMT+02:00 Antonio Roberts <[email protected]>: > Hi, > > I have made a textured 3D model in Blender that I'm trying to import > into Pure Data and have it display as it did in Blender. > > I made a simple blocky tree model (attached). It uses this image as a > UV mapped texture: http://i.imgur.com/ACncRZI.png It should/I want it > to display like this http://i.imgur.com/QWJOIpS.png But when I open it > in Pure Data it displays like this: http://i.imgur.com/Ya4diiS.png > > Is there anything that I can do either in Pure Data or Blender to make > the texture display as it did in Blender? If there's a solution that > could work in all situations and with all UV mapped models then that > would be preferable. > > Thanks > > Antonio > > -- > ============================ > [email protected] > http://www.hellocatfood.com > ============================ > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
