> OK, I had to adjust the Pd patch a little to get it to match the SC3 code.
why? what do you mean? was it wrong? 2016-02-16 6:07 GMT-02:00 Matt Barber <brbrof...@gmail.com>: > OK, I had to adjust the Pd patch a little to get it to match the SC3 code. > I've made an A/B test: one is SC3 and the other is the matching Pd patch. > See if you can tell which one is which, and why you answered the way you > did. I went fast and made them 44.1kHz 16-bit; you'll have to live with it. > :) > > On Mon, Feb 15, 2016 at 11:55 PM, Alexandre Torres Porres < > por...@gmail.com> wrote: > >> correct code >> >> {VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, 50), 0, LFTri.ar(1, 0, 0.5, >> 0.5))!2}.play >> >> 2016-02-16 2:54 GMT-02:00 Alexandre Torres Porres <por...@gmail.com>: >> >>> well, while we're at it, here's the patches for you to check and >>> speculate :) >>> >>> >>> SuperCollider Code; >>> VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, 50), 0, LFTri.ar(1, 0, 0.5, >>> 0.5))!2.play >>> >>> 2016-02-16 2:45 GMT-02:00 Matt Barber <brbrof...@gmail.com>: >>> >>>> If there is difference between the sound of [triangle~] and VarSaw, it >>>> might actually be in the way phase is generated. The algorithms themselves >>>> are pretty much the same, but while VarSaw makes its own single-precision >>>> phase by simply subtracting 1 when an increment takes it past 1.0 (using a >>>> conditional on each sample), [triangle~] is a waveshaper that is fed phase. >>>> Pd's phasor is a little idiosyncratic, using a kind of bit-hacking to >>>> unwrap phase (the Höldrich method), which is supposed to perform a bit >>>> faster than a conditional, and it's inside not just [phasor~] but all the >>>> oscillator objects. If I remember correctly it can be prone to phase drift >>>> over time, but don't quote me on that. >>>> >>>> On Mon, Feb 15, 2016 at 11:24 AM, Alexandre Torres Porres < >>>> por...@gmail.com> wrote: >>>> >>>>> I still believe differences between Pd and SC depend on other >>>>> technical details than the ones presented, because similar objects like >>>>> triangle~ and VarSaw will just sound quite differently, hence it may rely >>>>> on subtleties inside the objects themselves. And I'm not talking about the >>>>> "cultural" use which is something I believe makes quite a difference even >>>>> in the Pd x Max world (when they both sound quite similar). >>>>> >>>>> cheers >>>>> >>>>> 2016-02-15 13:54 GMT-02:00 Andy Farnell <padawa...@obiwannabe.co.uk>: >>>>> >>>>>> >>>>>> Good list of technical peculiarities Claude. For me, the "sound" is >>>>>> those >>>>>> quirks combined with how Chris describes a "cultural" or "contextual" >>>>>> use. >>>>>> I used to be great at knowing the sound of software or hardware >>>>>> sources >>>>>> and could spot Reaktor, or a Roland analogue in moments. But >>>>>> emulations >>>>>> got better and my ears got older, and maybe I began to care less about >>>>>> implementation and more about artistic intent. As Chris says, >>>>>> different tools tend to make you think and work in certain patterns, >>>>>> and I think it is this more than anything that constitutes a "sound". >>>>>> >>>>>> cheers >>>>>> Andy >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Pd-list@lists.iem.at mailing list >>>>>> UNSUBSCRIBE and account-management -> >>>>>> http://lists.puredata.info/listinfo/pd-list >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Pd-list@lists.iem.at mailing list >>>>> UNSUBSCRIBE and account-management -> >>>>> http://lists.puredata.info/listinfo/pd-list >>>>> >>>>> >>>> >>> >> >
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