They won't sound bad, necessarily; they just won't sound band limited. (Everything has its place.) On Feb 16, 2016 1:29 PM, "cyrille henry" <c...@chnry.net> wrote:
> if you want to compare the "sound" of SC and pd, please use band limited > operator, or both will sound bad. > > cheers > c > > > Le 16/02/2016 19:16, Matt Barber a écrit : > >> Sure, send 'em along. It's good for learning. I've heard so many times >> that "SC3 just sounds better," and I'm a skeptic overall. I have a few >> comparisons of my own to try soon. >> >> On Tue, Feb 16, 2016 at 12:53 PM, Alexandre Torres Porres < >> por...@gmail.com <mailto:por...@gmail.com>> wrote: >> >> Cool, but you see, I suspected SuperCollider would do things such as >> clip the phase from phase 0.001 to 0.999 to prevent a harsh sawtooth, and >> also fade in (ramp) one block when a Synth starts. >> >> I feel it has many such details to make it sound "smoother" and >> nicer, it also seems to be a little quieter >> >> well, I kind like this, if I have other patches to compare, would you >> like to check? :) >> >> cheers >> >> 2016-02-16 14:53 GMT-02:00 Matt Barber <brbrof...@gmail.com <mailto: >> brbrof...@gmail.com>>: >> >> OK, here's the updated trials.pd with appropriate phase >> relationships. The pulse train in SC3 is control rate, so there might be a >> ramp between values that I'm missing. You can add it and see if it makes a >> difference. >> >> On Tue, Feb 16, 2016 at 9:49 AM, Matt Barber <brbrof...@gmail.com >> <mailto:brbrof...@gmail.com>> wrote: >> >> The documentation is poor on both sides. I had to go into the >> source code to find out a couple of things. >> >> On Feb 16, 2016 9:45 AM, "Alexandre Torres Porres" < >> por...@gmail.com <mailto:por...@gmail.com>> wrote: >> >> yeah, just checked them and they sound quite the same now >> ;) I wonder how I screwed up >> >> 2016-02-16 12:39 GMT-02:00 Matt Barber < >> brbrof...@gmail.com <mailto:brbrof...@gmail.com>>: >> >> Yeah, the phase relationships didn't match those in >> the SC3 code. I'll send the updated patch when I can get to my computer. >> >> On Feb 16, 2016 9:36 AM, "Alexandre Torres Porres" < >> por...@gmail.com <mailto:por...@gmail.com>> wrote: >> >> > OK, I had to adjust the Pd patch a little to >> get it to match the SC3 code. >> >> why? what do you mean? was it wrong? >> >> 2016-02-16 6:07 GMT-02:00 Matt Barber < >> brbrof...@gmail.com <mailto:brbrof...@gmail.com>>: >> >> OK, I had to adjust the Pd patch a little to >> get it to match the SC3 code. I've made an A/B test: one is SC3 and the >> other is the matching Pd patch. See if you can tell which one is which, and >> why you answered the way you did. I went fast and made them 44.1kHz 16-bit; >> you'll have to live with it. :) >> >> On Mon, Feb 15, 2016 at 11:55 PM, Alexandre >> Torres Porres <por...@gmail.com <mailto:por...@gmail.com>> wrote: >> >> correct code >> >> {VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, 50), >> 0, LFTri.ar(1, 0, 0.5, 0.5))!2}.play >> >> 2016-02-16 2:54 GMT-02:00 Alexandre >> Torres Porres <por...@gmail.com <mailto:por...@gmail.com>>: >> >> well, while we're at it, here's the >> patches for you to check and speculate :) >> >> >> SuperCollider Code; >> VarSaw.ar(LFPulse.kr(1, 0, 0.3, 50, >> 50), 0, LFTri.ar(1, 0, 0.5, 0.5))!2.play >> >> 2016-02-16 2:45 GMT-02:00 Matt Barber >> <brbrof...@gmail.com <mailto:brbrof...@gmail.com>>: >> >> If there is difference between >> the sound of [triangle~] and VarSaw, it might actually be in the way phase >> is generated. The algorithms themselves are pretty much the same, but while >> VarSaw makes its own single-precision phase by simply subtracting 1 when an >> increment takes it past 1.0 (using a conditional on each sample), >> [triangle~] is a waveshaper that is fed phase. Pd's phasor is a little >> idiosyncratic, using a kind of bit-hacking to unwrap phase (the Höldrich >> method), which is supposed to perform a bit faster than a conditional, and >> it's inside not just [phasor~] but all the oscillator objects. If I >> remember correctly it can be prone to phase drift over time, but don't >> quote me on that. >> >> On Mon, Feb 15, 2016 at 11:24 AM, >> Alexandre Torres Porres <por...@gmail.com <mailto:por...@gmail.com>> >> wrote: >> >> I still believe differences >> between Pd and SC depend on other technical details than the ones >> presented, because similar objects like triangle~ and VarSaw will just >> sound quite differently, hence it may rely on subtleties inside the objects >> themselves. And I'm not talking about the "cultural" use which is something >> I believe makes quite a difference even in the Pd x Max world (when they >> both sound quite similar). >> >> cheers >> >> 2016-02-15 13:54 GMT-02:00 >> Andy Farnell <padawa...@obiwannabe.co.uk <mailto: >> padawa...@obiwannabe.co.uk>>: >> >> >> Good list of technical >> peculiarities Claude. For me, the "sound" is those >> quirks combined with how >> Chris describes a "cultural" or "contextual" use. >> I used to be great at >> knowing the sound of software or hardware sources >> and could spot Reaktor, >> or a Roland analogue in moments. But emulations >> got better and my ears >> got older, and maybe I began to care less about >> implementation and more >> about artistic intent. As Chris says, >> different tools tend to >> make you think and work in certain patterns, >> and I think it is this >> more than anything that constitutes a "sound". >> >> cheers >> Andy >> >> >> >> _______________________________________________ >> Pd-list@lists.iem.at >> <mailto:Pd-list@lists.iem.at> mailing list >> UNSUBSCRIBE and >> account-management -> http://lists.puredata.info/listinfo/pd-list >> >> >> >> >> _______________________________________________ >> Pd-list@lists.iem.at <mailto: >> Pd-list@lists.iem.at> mailing list >> UNSUBSCRIBE and >> account-management -> http://lists.puredata.info/listinfo/pd-list >> >> >> >> >> >> >> >> >> >> >> >> >> _______________________________________________ >> Pd-list@lists.iem.at mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > _______________________________________________ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list >
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