This doesn't answer Matt's question at all (apologies), but just as a clarification, ChucK /does /block audio. It's just that ChucK always blocks at the minimum size of 1 sample per block. 1 is still a block size though, and it still implies the same problems associated with order of operations, feedback, interpolating control input, and parallelization that a block size of 64 does.

Also, maybe this has already been pointed out on this thread, but block 1 is super slow because it means that you have to load all your DSP functions onto the CPU cache every 1/SR seconds instead of 64/SR seconds. Blocking by 64 buys a lot. Having a locally adjustable block size is a great feature (that ChucK lacks) because you can do it for special needs cases (like variable delay patches, for example).

Anyway, in my opinion, the block thing isn't a limit to Pd, but a limit to real-time digital signal processing.


On 2/24/2016 11:27 AM, Matt Barber wrote:
Are there any other DSP environments besides ChucK that don't block audio? Last time I tried ChucK (2012?) its efficiency was still abysmal. [block~ 1] definitely takes a hit, but it's usually possible to minimize how much of the DSP chain is actually blocked at 1. I guess with Csound you can specify a k-rate equal to the sample rate which is also effectively a single sample block. I haven't ever used Csound in a real-time context, and most of what I do with it compiles much more slowly than real time in any case.

On Wed, Feb 24, 2016 at 1:44 PM, peiman khosravi <peimankhosr...@gmail.com <mailto:peimankhosr...@gmail.com>> wrote:

    You can do this with MSP's poly~ too but I'm guessing that the CPU
    costs are quite heavy. Moreover, there are operators in gen that
    are designed for low-level operations.


    *www.peimankhosravi.co.uk <http://www.peimankhosravi.co.uk> *

    On 24 February 2016 at 16:15, cyrille henry <c...@chnry.net
    <mailto:c...@chnry.net>> wrote:



        Le 24/02/2016 16:50, peiman khosravi a écrit :

            One great advantage of maxmsp is gen, which gives you
            sample-level patching with the possibility of a one-sample
            delay.


        you can use [block~ 1 1 1] in a pd subpatch.

        cheers
        c


            P

            On Tuesday, February 23, 2016, Samuel Burt
            <composer.samuel.b...@gmail.com
            <mailto:composer.samuel.b...@gmail.com>
            <mailto:composer.samuel.b...@gmail.com
            <mailto:composer.samuel.b...@gmail.com>>> wrote:

                David,

                One thing I attempted and couldn't find a solution for
            was the following, mostly owing to the limitation of
            interfacing with a 64 sample block size.

                I wanted to have a directory of hundreds of audio
            recordings. Each one would be a single wavelength from an
            interesting sound, like a bass clarinet, marimba,
            harpsichord, tambourine, etc. Each would begin and end at
            a zero crossing so you could chain them together to make
            complex timbres. They could be chained in sequence,
            randomized, or loaded in meta-data-matched chunks. I ran
            into a problem figuring out how to trigger the next sound
            based on the ending of the last sound in a sample accurate
            way. Sound file loading or even buffer playback triggering
            waits until the start of the next block size before it
            updates. If you have a waveform that lasts 205 samples
            (64+64+64+13), you have a gap of 51 silent samples before
            the next waveform would start. Not only do you not get the
            continuous sound you want, this winds up creating a
            periodic pattern with a frequency of 689 Hz (44100/64).

                David, I like your idea "what (if anything) someone
            tried to do in Pd, but couldn't given its limitations". I
            think this could be a wonderful challenge if we could have
            a monthly thread like this where the best minds among us
            come up with solutions to some of the hardest conceptual
            challenges in Pd.

                I'm still struggling with loading dozens of files,
            audio dropouts, and other similar problems. Someone else
            expressed frustration about Pd's single-threaded status. I
            too have feared upgrading my computer based on the
            limitations of current multicore processors (although
            realistically I think we can all look at the "turbo-boost"
            level or whatever Intel calls it to determine where our
            processor might run with a demanding patch. I understand
            the fact that you can't run your audio process on multiple
            cores, because it is a linear process. It would be great
            if the GUI could run on a second core, a process that
            loads audio into memory could run on third core, while GEM
            could automatically run on a fourth core. I don't have any
            concept of how feasible that would be, though. Does the
            GUI in pd-l2orc run on a separate core?

                Sam






                    Message: 4
                    Date: Tue, 23 Feb 2016 09:01:06 -0800
                    From: david medine <dmed...@ucsd.edu
            <mailto:dmed...@ucsd.edu>
            <javascript:_e(%7B%7D,'cvml','dmed...@ucsd.edu
            <mailto:dmed...@ucsd.edu>');>>

                    One thing I'd be interested in knowing about is
            what (if anything)
                    someone tried to do in Pd, but couldn't given its
            limitations (apart
                    from look/feel/convenience issues).



            --

            *www.peimankhosravi.co.uk
            <http://www.peimankhosravi.co.uk>
            <http://www.peimankhosravi.co.uk>
            
<http://peimankhosravi.co.uk/miscposts.rss><http://spectralkimia.wordpress.com/>*



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