Le 06/04/2016 23:42, Jonathan Wilkes via Pd-list a écrit :
 > be also aware that communication between pd and pd~ is cpu hungry.

Is this the overriding reason why someone would prefer running two
instances of Pd manually and communicating over netsend/receive?
not really, since you can use netsend / netreceive between pd and pd~.

Running 2 instance of pd communicating with network socket is very different 
than using pd/pd~

since the 2 pd are not synchronized, the communication is not sample accurate. 
This is not a problem for most applications.
the good thing is that if one pd is locked, it will not lock the other.
i.e : the rendering will not cause dropout in the sound, but desynchronization 
may appear.

cheeers
c


-Jonathan




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