Patrick updated the libpd version used by libpd4unity less than a month ago. The other wrapper files *seem* old since the libpd API is largely stable, so no need for constant commits.
Also, libpd is much easier to build for C# / MONO in the latest version so I imagine that should help in regards to unity, although I have not tried it personally. There are also prebuilt libpd C# binaries for multiple platforms on NuGet. -------- Dan Wilcox @danomatika <https://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/> > On Oct 22, 2016, at 3:55 PM, [email protected] wrote: > > From: Ali Momeni <[email protected] <mailto:[email protected]>> > Subject: [PD] libpd for Unity still alive? > Date: October 22, 2016 at 2:47:23 PM MDT > To: "[email protected] <mailto:[email protected]>" > <[email protected] <mailto:[email protected]>> > > > Hello all, > > I'd like to play with libpd within Unity. I've come across several project > that attempt this: > > https://github.com/patricksebastien/libpd4unity > <https://github.com/patricksebastien/libpd4unity> > https://github.com/Magicolo/uPD <https://github.com/Magicolo/uPD> > https://github.com/hagish/kalimba <https://github.com/hagish/kalimba> > > but it seems like they are all old and not maintained; it also seems that > they haven't been tested with Unity 5. Does anyone have any recent > experience with pd and unity? > > Regards, > > ali
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