Patrick updated the libpd version used by libpd4unity less than a month ago. 
The other wrapper files *seem* old since the libpd API is largely stable, so no 
need for constant commits.

Also, libpd is much easier to build for C# / MONO in the latest version so I 
imagine that should help in regards to unity, although I have not tried it 
personally. There are also prebuilt libpd C# binaries for multiple platforms on 
NuGet.

--------
Dan Wilcox
@danomatika <https://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
> On Oct 22, 2016, at 3:55 PM, [email protected] wrote:
> 
> From: Ali Momeni <[email protected] <mailto:[email protected]>>
> Subject: [PD] libpd for Unity still alive?
> Date: October 22, 2016 at 2:47:23 PM MDT
> To: "[email protected] <mailto:[email protected]>" 
> <[email protected] <mailto:[email protected]>>
> 
> 
> Hello all,
> 
> I'd like to play with libpd within Unity.  I've come across several project 
> that attempt this:
> 
> https://github.com/patricksebastien/libpd4unity 
> <https://github.com/patricksebastien/libpd4unity>
> https://github.com/Magicolo/uPD <https://github.com/Magicolo/uPD>
> https://github.com/hagish/kalimba <https://github.com/hagish/kalimba>
> 
> but it seems like they are all old and not maintained; it also seems that 
> they haven't been tested with Unity 5.  Does anyone have any recent 
> experience with pd and unity?
> 
> Regards,
> 
> ali

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