Thanks Dan. I'm having trouble getting the latest libpd4unity compiling:
https://github.com/patricksebastien/libpd4unity/issues/18 Also, if the libpd C# binaries from NuGet are a way to get libpd/unity integrated, would you please post a link? On Sun, Oct 23, 2016 at 1:35 AM, Dan Wilcox <[email protected]> wrote: > Patrick updated the libpd version used by libpd4unity less than a month > ago. The other wrapper files *seem* old since the libpd API is largely > stable, so no need for constant commits. > > Also, libpd is much easier to build for C# / MONO in the latest version so > I imagine that should help in regards to unity, although I have not tried > it personally. There are also prebuilt libpd C# binaries for multiple > platforms on NuGet. > > -------- > Dan Wilcox > @danomatika <https://twitter.com/danomatika> > danomatika.com > robotcowboy.com > > On Oct 22, 2016, at 3:55 PM, [email protected] wrote: > > *From: *Ali Momeni <[email protected]> > *Subject: **[PD] libpd for Unity still alive?* > *Date: *October 22, 2016 at 2:47:23 PM MDT > *To: *"[email protected]" <[email protected]> > > > Hello all, > > I'd like to play with libpd within Unity. I've come across several > project that attempt this: > > https://github.com/patricksebastien/libpd4unity > https://github.com/Magicolo/uPD > https://github.com/hagish/kalimba > > but it seems like they are all old and not maintained; it also seems that > they haven't been tested with Unity 5. Does anyone have any recent > experience with pd and unity? > > Regards, > > ali > > >
_______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
