I've fixed this problem by adding into the obj file some vertex to make
a cube around each object, same size larger than every objects opened by
multimodel. The cube can be invisible if it's in another group, or by
using a vertex shader.
It would be great indeed if multimodel wouldn't normalize values from
the obj file
Le 02/04/2017 à 21:17, IOhannes m zmölnig a écrit :
On 04/02/2017 09:10 PM, Antonio Roberts wrote:
I definitely did this. If you check the order of messages in the video
you can see that it is sent first. (I did another test with [rescale 1
(
i have to admit that i don't watch youtube videos for bug reports.
could you provide a test-patch that exhibits the problem.
it also might help to know which platform and which version of Gem you
are using.
gfmards
IOhannes
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