I don't think that does it as g_editor.c looks like the underlying logic for editing a patch (add, remove, move, etc) and doesn't forward the mouse events to the objects themselves.
> On Jul 29, 2017, at 1:04 AM, Roman Haefeli <[email protected]> wrote: > > Yeah, I couldn't figure out what this function is useful for and > stopped digging further. But reading it made me confident that 'click' > might doesn't do what I want. In the meantime, Ingo mentioned 'mouse'. > I guess the corresponding code is found in g_editor.c: > > void canvas_mouse(t_canvas *x, t_floatarg xpos, t_floatarg ypos, > t_floatarg which, t_floatarg mod) > { > canvas_doclick(x, xpos, ypos, which, mod, 1); > } > > > Roman -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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