Here is a working example patch.

best wishes, ingo


On 29/07/17 02:00, Dan Wilcox wrote:
> I don't think that does it as g_editor.c looks like the underlying logic
> for editing a patch (add, remove, move, etc) and doesn't forward the
> mouse events to the objects themselves.
> 
>> On Jul 29, 2017, at 1:04 AM, Roman Haefeli <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> Yeah,  I couldn't figure out what this function is useful for and
>> stopped digging further. But reading it made me confident that 'click'
>> might doesn't do what I want. In the meantime, Ingo mentioned 'mouse'.
>> I guess the corresponding code is found in g_editor.c:
>>
>> void canvas_mouse(t_canvas *x, t_floatarg xpos, t_floatarg ypos,
>>     t_floatarg which, t_floatarg mod)
>> {
>>     canvas_doclick(x, xpos, ypos, which, mod, 1);
>> }
>>
>>
>> Roman
> 
> --------
> Dan Wilcox
> @danomatika <http://twitter.com/danomatika>
> danomatika.com <http://danomatika.com>
> robotcowboy.com <http://robotcowboy.com>
> 
> 
> 
> 
> 
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#N canvas 491 321 368 210 10;
#X symbolatom 42 42 20 0 0 0 - - -, f 20;
#X obj 42 149 namecanvas \$0-test;
#X obj 42 127 s \$0-test;
#X obj 42 83 loadbang;
#X msg 42 105 mouse 45 45 1 0;
#X text 203 42 Type something...;
#X connect 3 0 4 0;
#X connect 4 0 2 0;

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