Very interesting question, indeed. I have only used Max's option A (pix_snap, pix_record) and they work fine. If CPU is at the limit, what I have done is just go via ethernet to a second computer, and do all video rendering and recording there, leaving the main one for audio only.
I have some more follow-up questions, though: > then I record every image (not in real time) : it allows a very good > recording quality, Do you use pix_write for this, with larger window dimensions? >>> A) inside GEM >>> You can record the GEM window inside GEM with pix_record and pix_snap. >>> This is the cleanest and cross platform solution, because it doesn't >>> require additional soft- or hardware. You can also render things slower >>> than realtime, while making sure to save every frame. >>> >> Do you also use the FSAA message? Does it affect pix_write / pix_record quality ? Extra questions: is "batch" mode an option for non-realtime recording ? or would it not work with Gem? I have never tried this. > for performance, I record every fader and control, so pd can play the > performance again. > How did you achieve this, in a simple text file like using [text], [text sequence], or something else? Cheers! fd -- http://fdch.github.io/tv
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