Le 17/09/2017 à 21:07, Federico Camara Halac a écrit :
Very interesting question, indeed.

I have only used Max's option A (pix_snap, pix_record) and they work fine. If 
CPU is at the limit, what I have done is just go via ethernet to a second 
computer, and do all video rendering and recording there, leaving the main one 
for audio only.

I have some more follow-up questions, though:

    then I record every image (not in real time) : it allows a very good 
recording quality,

Do you use pix_write for this, with larger window dimensions?
yes





            A) inside GEM
            You can record the GEM window inside GEM with pix_record and 
pix_snap. This is the cleanest and cross platform solution, because it doesn't 
require additional soft- or hardware. You can also render things slower than 
realtime, while making sure to save every frame.


Do you also use the FSAA message? Does it affect pix_write / pix_record quality 
?
pix write record the frame buffer, so it's affected by FSAA


Extra questions:

is "batch" mode an option for non-realtime recording ? or would it not work 
with Gem? I have never tried this.
batch mode allow to go faster than real time. In this situation it will not 
change anything since pd run slower than real time.



    for performance, I record every fader and control, so pd can play the 
performance again.

How did you achieve this, in a simple text file like using [text], [text 
sequence], or something else?
yes.

I made a simple abstraction that I insert between every fader and what they 
control. The abstraction send value to the text file and receive data from the 
same file.

cheers
c

Cheers!

fd


--
http://fdch.github.io/tv

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