On 12/10/17 21:43, Pagano, Patrick wrote: > I know we are trying to avoid spigot~ but i have an old patch i am > trying to convert and i would like to pass the signal through clean and > or into an effect based on a simple bang can someone remind me what that > looks like? > > I don;t have access to my dropbox where i made a replacement with *~s
I created the attached for you, took about 10 mins, you may donate some coins to Electronic Frontier Foundation (EFF) or Free Software Foundation (FSF) as recompense for my efforts. Claude -- https://mathr.co.uk
#N canvas 3 63 450 445 10; #X obj 111 141 select3~; #X obj 121 58 osc~ 100; #X obj 143 80 osc~ 200; #X obj 158 109 osc~ 300; #X obj 52 62 vradio 15 1 0 3 empty empty empty 0 -8 0 10 -262144 -1 -1 2; #X text 200 56 0; #X text 216 81 1; #X text 231 110 2; #X msg 60 22 -1; #X text 89 25 select none of the inputs (silence \, 0); #X obj 101 227 dac~; #X obj 108 187 *~ 0.1; #X msg 285 197 \; pd dsp \$1; #X obj 283 166 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X text 27 256 exercise: use dynamic patching to create [inlet~] on initbang \; so that you can write [select~ 3] or [select~ 17] \; this is why the control inlet is left-most; #X text 26 337 exercise: extend the implementation with [vline~] and short ramps (perhaps with settable time as the second float in the input control message) \, to avoid clicks; #X connect 0 0 11 0; #X connect 1 0 0 1; #X connect 2 0 0 2; #X connect 3 0 0 3; #X connect 4 0 0 0; #X connect 8 0 0 0; #X connect 11 0 10 0; #X connect 11 0 10 1; #X connect 13 0 12 0;
#N canvas 3 58 450 300 10; #X obj 21 29 inlet; #X obj 112 33 inlet~; #X obj 113 104 *~ 1; #X obj 137 83 == 0; #X obj 113 211 outlet~; #X obj 182 33 inlet~; #X obj 183 104 *~ 0; #X obj 207 83 == 1; #X obj 256 35 inlet~; #X obj 257 106 *~ 0; #X obj 281 85 == 2; #X connect 0 0 3 0; #X connect 0 0 7 0; #X connect 0 0 10 0; #X connect 1 0 2 0; #X connect 2 0 4 0; #X connect 3 0 2 1; #X connect 5 0 6 0; #X connect 6 0 4 0; #X connect 7 0 6 1; #X connect 8 0 9 0; #X connect 9 0 4 0; #X connect 10 0 9 1;
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