me too:
https://github.com/umlaeute/Gem/issues/191
On 30.11.18 05:42, andre rc wrote:
Hi,
I have the same issue. I tried 3 machines with ubuntu 18.04.1 with a
self-compiled Pd 0.49.0 and Gem 0.93. cloned from git.
One machine has an Nvidia Geforce GTX 660 Ti and it has no problems. The
other 2 machines have an Intel integrated graphics controller and they
crashed after recreating gemwin only when the text3d is used. With
text2d there's no problem, same with other gem objects.
pd -verbose -lib Gem:
i965: Failed to submit batchbuffer: No such file or directory
Best, A.
On Mon, 1 Oct 2018 at 22:38, Csaba Láng <[email protected]
<mailto:[email protected]>> wrote:
to correct my previous statement, when I wrote metro is slower 3
times I was wrong, it is not 3000ms but 3333ms but it is due to my
last project where I used 200fps for the Pylon high speed cameras.
now everything seems to make sense: when I used those USB3 cameras
with the correct 200fps, this metro phenomenon did not occur, until
I changed the cameras to webcams keeping accidentally the 200fps.
when turned it off Gem went back to 20fps.
Thanks for solving this mysterious case :)
On Mon, Oct 1, 2018 at 8:50 PM Csaba Láng <[email protected]
<mailto:[email protected]>> wrote:
yes you are right, once it was 3 times slower, once it was 3
times faster.
Gem is on default framerate, I guess you mentioned it is 20fps.
Monitor is on 60Hz. There is a ratio of 1:3 indeed but I hope it
has nothing to do with metro.
On Mon, Oct 1, 2018 at 8:43 PM IOhannes m zmölnig
<[email protected] <mailto:[email protected]>> wrote:
On 10/1/18 6:30 PM, Csaba Láng wrote:
> Indeed, annoying it is during developing the patch,
however had a feeling
> that maybe Gem makes my metro work slower exactly 3
times, one second lasts
> 3 seconds in real time.
i'm a bit confused now:
in your last thread you stated that the metro was exactly 3
times faster
(that is a [metro 1000] running a 333ms; now a [metro 1000]
is running
at 3000ms).
while a slower/faster metro is entirely possible and te two
problems
might be unrelated, i wonder why exactly the same factor "3"
occurs in
both issues.
could it be that the problem is somewhere else (e.g. a
simple patch error?)
at which framerate is your Gem-patch running? at which
framerate is your
monitor running?
> it is in no correlating with the source of the bug.
afaict, this is unrelated to the crasher bug you are describing.
> But will never get the answer.
i'm not sur what you mean by this.
fgmsard
IOhannes
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