answer: just ask for "canvas"->gl_edit

Em qui., 28 de nov. de 2019 às 11:09, oliver <[email protected]> escreveu:

> IOhannes m zmölnig wrote:
> > Am 28. November 2019 14:18:22 MEZ schrieb Alexandre Torres Porres <
> [email protected]>:
> >>
> >> Sure, but there are other ways to instantiate an object, like when
> >> opening
> >> a patch or with dynamic patching, where PD won't switch to edit mode.
> >>
> >
> > but with dynamic patching
> > - you are breaking a lot of interaction expectations
> > - you can control the edit-mode state at your will
> >
>
> i.e. you can "force" edit mode with a "editmode 1" message to the
> corresponding namecanvas, and also disable it with a dedicated message
>
> (see attached examples)
>
> best
>
> oliver
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