Hello, Thanks Christof Ressi the old concept was rewritten and short-comes using the build-in network objects has been resolved and own networking code added. (see doku there for history and ideas)
http://git.iem.at/cm/aoo (Note it is an alpha version, but beta should follow soon) The feature list is huge, but mostly: - it supports raw audio and opus audio codec: small latencies for playing together - long buffers for long range streams - it supports time synchronous streaming and resend strategies overcoming packet loss and network weakness - it monitors the connections quality and latencies - it is prepared fot punch-hole connections trough firewalls and ... ... This is also a Request for Comments: get it - test it - use it - comment and report - to enhance it --- Note: The development was done within the Streaming Project Reenactment for "Sonic projections" in the exhibition "Primal energies" from Bill Fontana - Kunsthaus Graz using the community "FunkFeuer Graz" network . ( All artwork in museums are closed except this one on the facade ) with a mix of Arm based streaming devices: the DIYasb it runs now stable for over a month all over Funkfeuer Graz.: see also: https://git.iem.at/cm/diyasb mfG Winfried -- -- - ao.Univ.Prof. DI Winfried Ritsch - [email protected] - http://iem.at/ritsch - Institut fuer Elektronische Musik und Akustik - University of Music and Dramatic Art Graz - Tel. ++43-316-389-3510 (3170) Fax ++43-316-389-3171 -- _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
