Hi list,

I've been trying to use aoo but I am having troubles following the help files. 
Is there any other place I can go look for documentation? I looked through the 
VRR proyect, but I also fail to see the network logic behind that. 

I have been using Miller's quacktrip~,  so I wanted to know if aoo also sends 
audio back and forth to peers behind home routers (i.e., without having port 
forwarding enabled). 

Any pointers will be helpful! Thanks in advance. 

f





> On May 15, 2020, at 10:27 PM, Christof Ressi <[email protected]> wrote:
> 
> Hi Marco,
> 
> thanks for testing! I think aoo 2.0-pre1 is broken on macOS. This has been 
> fixed on develop (together with many other things). I'd suggest to wait for 
> the next release, however, which will come beginning of next week.
> 
> Best,
> 
> Christof
> 
>> On 16.05.2020 03:18, Marco Schretter wrote:
>> dear winfried, dear christof,
>> 
>> thanks! aoo 2.0-pre1 is running on my linux machines.
>> 
>> on osx i tried it with the deken version and my compiled git-version but i 
>> get no bangs on the ping-button, no sound on the receiver side when i 
>> [start( . but i see all sinks/sources with [list(.
>> 
>> after opening patches:
>> 
>> new aoo server on port 9999
>> new aoo server on port 9998
>> 
>> input device 0, channels 1
>> output device 2, channels 2
>> framesperbuf 64, nbufs 60
>> rate 48000
>> ... opened OK.
>> 
>> after add:
>> aoo_receive~: source 127.0.0.1 9998 1
>> aoo_receive~: source 127.0.0.1 9999 1
>> SINK: 127.0.0.1 9999 1
>> SINK: 127.0.0.1 9998 1
>> 
>> i don't get errors in the console but in the the terminal after clicking 
>> [start( and/or [pd dsp 1(:
>> 
>> DSP tick(s) took too long!
>> sendto: Invalid argument (22)
>> 
>> osx 10.13.6
>> pd-0.50-0 (and others)
>> aoo 2.0-pre1
>> 
>> yours,
>> m
>> 
>> 
>> 
>>> Am 04.04.20 um 13:37 schrieb Winfried Ritsch:
>>> Thats fine,
>>> 
>>>   you can get a compiled newest version compiled by gitlab CI in
>>> 
>>>         https://git.iem.at/cm/aoo/pipelines/4075
>>> 
>>>   also I hope deken packages are out soon with a new version V2.0-a2
>>> 
>>> mfg winfried
>>> 
>>> Am Samstag, 4. April 2020, 12:18:53 CEST schrieb Edwin van der Heide:
>>>> Hi Winfried,
>>>> 
>>>> Thanks for news.
>>>> 
>>>> I’m going to learn how to compile this for macos and try it out.
>>>> 
>>>> Best,
>>>> 
>>>> Edwin
>>>> 
>>>>> On 3 Apr 2020, at 00:40, Winfried Ritsch<[email protected]>  wrote:
>>>>> 
>>>>> Hello,
>>>>> 
>>>>> Thanks Christof Ressi the old concept was rewritten and short-comes using
>>>>> the build-in network objects has been resolved and own networking code
>>>>> added. (see doku there for history and ideas)
>>>>> 
>>>>> http://git.iem.at/cm/aoo
>>>>> 
>>>>> (Note it is an alpha version, but beta should follow soon)
>>>>> 
>>>>> The feature list is huge, but mostly:
>>>>> 
>>>>> - it supports raw audio and opus audio codec:
>>>>>   small latencies for playing together - long buffers for long range
>>>>>   streams
>>>>> 
>>>>> - it supports time synchronous streaming and resend strategies
>>>>> 
>>>>>   overcoming packet loss and network weakness
>>>>> 
>>>>> - it monitors the connections quality and latencies
>>>>> - it is prepared fot punch-hole connections trough firewalls and ...
>>>>> ...
>>>>> 
>>>>> This is also a Request for Comments:
>>>>>        get it - test it - use it - comment and report - to enhance it
>>>>> 
>>>>> ---
>>>>> Note: The development was done within the Streaming Project Reenactment
>>>>> for
>>>>> "Sonic projections" in the exhibition "Primal energies" from Bill Fontana
>>>>> - Kunsthaus Graz using the community "FunkFeuer Graz" network .
>>>>> ( All artwork in museums are closed except this one on the facade  )
>>>>> 
>>>>> with a mix of Arm based streaming devices:  the DIYasb  it runs now stable
>>>>> for over a month all over Funkfeuer Graz.:
>>>>> 
>>>>> see also:https://git.iem.at/cm/diyasb
>>>>> 
>>>>> mfG Winfried
>>> 
>>> 
>>> 
>>> 
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>> 
>> 
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