if I remember correctly iemguts also adds the possibility of deleting
objects without the need to simulate a mouse select and a keyboard stroke
(cut? idk..)

(I don't know, but I think there was something about deleting with mouse
emulation, but this was buggy too since you need to first bring the canvas
to front, and then emulate the mouse... no idea, but yeah, this is bad, and
iemguts makes deleting very easy)

Em sáb., 27 de nov. de 2021 13:04, Christof Ressi <[email protected]>
escreveu:

> Two examples that come to my mind:
>
> 1) [iemguts/canvasselect] allows to (de)select objects simply by index. No
> need to emulate mouse selection with "mouse" and "mouseup".
>
> 2) canvases/objects can be moved around with [iemguts/canvasposition]
> resp. [iemguts/canvasobjectposition]
>
> Are there any other use cases for "mouse" and "mouseup"?
> On 27.11.2021 16:47, Alexandre Torres Porres wrote:
>
>
>
> Em sáb., 27 de nov. de 2021 às 11:59, Christof Ressi <
> [email protected]> escreveu:
>
>> with [iemguts] there really is no reason to ever use
>> "mouse" and "mouseup" again. Unfortunately, many people seem to prefer
>> undocumented internal messages over a well tested external...
>>
>
> how exactly? please elaborate and give examples, I'm curious
>
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