Hi Scott,

You should have a look on this project (it's beta now):
https://patchxr.com/
It's a PD/Max like, but in VR. You patch in the nothingness. It's very limited in comparison with PD, but you can do things, or use it as a controller in OSC. Ask for bêta testing, it's great, I enjoyed the hours I spend patching in there. I worked with the team on a project two years ago, one dev told me they used PD for development, maybe we can imagine an implementation in the future, some users are asking for it. There is a bridge patch to communicate in OSC:
https://github.com/maceq687/MC-Modules/tree/master/other

Discord community is pretty active.

Maybe you want to build your own, but it could be a solution.

rph-r


Le 17/08/2023 à 12:20, Scott R. Looney a écrit :
hey folks, i've been asking on the PD Discord but i thought i'd throw it out here as well. i'm planning on the next version of a 3D VR music sequencer project and ideally i'd like to do it in PD but i want it to run on a Quest headset (probably Quest 3 since it will be coming out soon). i find it interesting that there seems to be very little information for doing this or examples of anyone trying. basically it's libpd on Android but in a VR setting.

i know Yann Seznec's work using LIbPd integration but that's only using a standalone PC not Android. there was someone interested in porting LibPD Integration but that didn't materialize.

my previous version from about 6 years ago was created in Cabbage/CsoundUnity and i've also been looking a bit at ChucK/Chunity as well. but i'm just seeing if i'm a lone voice in the wilderness trying for PD on Android/Quest. i've seen posts on the PD forum as well, all unanswered.

any links or information would be appreciated. thanks!

scott

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