yeah i'm aware of PatchXR - it's a cool concept and i am actually on their Discord as a beta tester which i haven't even tried (/hangs head in shame) but i'm interested in using PD for the sound/processing capabilities alone. the physical/visual interaction will be quite different and very unique (i hope) but not as versatile or wide ranging/open ended as PatchXR is.
however, if anyone actually got PD/libpd to make sounds in Android on a Quest, even as a prototype, i'd be quite interested for sure. i'll do some inquiries and see. scott On Thu, Aug 17, 2023 at 5:26 AM Raphael Raccuia < [email protected]> wrote: > Hi Scott, > > You should have a look on this project (it's beta now): > https://patchxr.com/ > It's a PD/Max like, but in VR. You patch in the nothingness. It's very > limited in comparison with PD, but you can do things, or use it as a > controller in OSC. > Ask for bêta testing, it's great, I enjoyed the hours I spend patching > in there. I worked with the team on a project two years ago, one dev > told me they used PD for development, maybe we can imagine an > implementation in the future, some users are asking for it. There is a > bridge patch to communicate in OSC: > https://github.com/maceq687/MC-Modules/tree/master/other > > Discord community is pretty active. > > Maybe you want to build your own, but it could be a solution. > > rph-r > > > Le 17/08/2023 à 12:20, Scott R. Looney a écrit : > > hey folks, i've been asking on the PD Discord but i thought i'd throw > > it out here as well. i'm planning on the next version of a 3D VR music > > sequencer project and ideally i'd like to do it in PD but i want it to > > run on a Quest headset (probably Quest 3 since it will be coming out > > soon). i find it interesting that there seems to be very little > > information for doing this or examples of anyone trying. basically > > it's libpd on Android but in a VR setting. > > > > i know Yann Seznec's work using LIbPd integration but that's only > > using a standalone PC not Android. there was someone interested in > > porting LibPD Integration but that didn't materialize. > > > > my previous version from about 6 years ago was created in > > Cabbage/CsoundUnity and i've also been looking a bit at ChucK/Chunity > > as well. but i'm just seeing if i'm a lone voice in the wilderness > > trying for PD on Android/Quest. i've seen posts on the PD forum as > > well, all unanswered. > > > > any links or information would be appreciated. thanks! > > > > scott > > > > _______________________________________________ > > [email protected] mailing list > > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > https://lists.puredata.info/listinfo/pd-list >
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