most of the reason the original Windows versions of Photoshop were
relatively crippled relative to other Windows applications is because it
contained a lot of code to work around MacOS problems that didn't exist on
Windows. remember allocating memory to applications. Windows never did that.
that was the surest sign that the critical innards of those versions of
Photoshop were identical.
Herb....
----- Original Message -----
From: "Adam Maas" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, August 30, 2005 3:03 PM
Subject: Re: Gimp, Anyone?
You stated they were 'two entirely different programs'. Godfrey, who is in
a position to know, said that you were incorrect. The only area that you
were correct on was how they handle hardware (Actually how they handle the
different API's, I'd suspect the internal VM code is essentially similar)
and even then you were only peripherally correct. 95% common code in a
cross-platform app that's actually directly using the Win32 and
Carbon/Cocoa API's is very good coding and certainly not 'two entirely
different programs' (I'd expect to see less code commonality for many
similar apps). Only apps which use a 3rd party API like GTK+ or wxWindows
to allow them easy portability will have more than 95% code commonality
between Windows/Mac OS.