Here's what I do:

00) Presumes a calibrated display system and Adobe Photoshop set up to use color management as appropriate for best results.

0) RAW conversion is adjusted to set the white and black clipping points and fix the overall histogram to maximize having data to process. This is not necessarily the best looking color rendering.

All other steps can be done from any RGB file. [EMAIL PROTECTED] data allows more processing overhead before roundoff errors start to damage the image.

1) Add an Adjustment Layer using the Channel Mixer over the background image data. Set the default values to R=20%, G=75%, B=5%, bias=0%, "monochrome" checkbox on, name the layer "BW Conversion". (I have an action that does this in one keystroke.)

2) Examining the image, adjust the Channel Mixer percentages of R, G and B to provide the tonal differentiation and spectral response you are trying to achieve ... This is the part that take some time and practice to learn. If you are trying to separate skin tones in tungsten light, you'll need different settings from when you're trying to render foliage under the noonday sun. Etc.

3) Sometimes an image needs one mix of spectral response in one area different from the others, other times the illumination level changes color temperature and thereby a different spectral response is needed for dark areas vs light areas, sometimes you need to handle noise in some areas by selecting a different mix as well. You can stack Adjustment Layers using the Curves tool *between* the background data and the Channel Mixer layer and edit the curves in Red, Green and Blue explicitly. Also remember that you can add masks to every layer, mask an adjustment layer to constrain the effect to exactly what is needed.

4) Once you have all the chroma translation done into data you can work with, you add Curves adjustment layers and masks *above* the Channel Mixer Adjustment Layer to control the grayscale tonalities. This is where you apply the analog of burning and dodging under an enlarger, or even changing the paper grade of a section of the image with custom filtration, etc.

5) Save the .PSD file complete with layers ... that allows you to go back and re-adjust any piece of the rendering process you might want to at any time. The background data is completely unchanged.

6) When you reach a point of calling the image finished, flatten all layers. The adjustments you've made are now all integrated with the background data. I usually combine this with a colorspace conversion to Grayscale Gamma 2.2 or 1.8, or sRGB for web presentation. Save As to a new file ... you cannot go back to the RGB rendering from this file, it's for output to printer and further processing work for web presentation.

Other layered approaches include techniques like using HSV adjustment layers to manipulate chroma translation to grayscale and can produce results right on par with this, but I find the above to be easier for me to work my head around and more selectively manipulable.

Godfrey


On Oct 31, 2005, at 4:39 AM, Adam Maas wrote:

Would you mind posting your workflow for this method? I'm using the non-layer Channel Mixer method:

Open Channel Mixer
Set Monochrome
Set Red to +60
Set Green to +40
Tweak for basic tonality
Add contrast curve if necessary

and would rather like a quick into to a non-destructive method. My experience with layers is sadly lacking, so I'm not sure where to start when adapting this method to layers.

-Adam



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