Adam Maas wrote on 14.03.06 16:04:

> Everything in the Tiger UI is rendered on a 3D surface if Quartz 3D is
> enabled.
I know that, but it has nothing to do with hardware requirements as Quartz
3D runs happily on 32MB GPU equipped card (of course within sensible screen
resolution).

> Aperture offloads calculations onto the GPU as well, using the
> Core Image framework and Image Units(Which is an accelleration
> architecture designed to take full advantage of the processing power
> sitting unused in the GPU). Core Image essentially uses the floating
> point speed of the GPU to massively accellerate 2D calculations. The
> other advantage is that Core Image can do parallel processing of said
> calculations, using the SIMD units on the CPU (Altivec and SSE2 on PPC
> and Intel respectively) as well as the GPU.
> 
> Here's a good overview:
> 
> http://developer.apple.com/macosx/coreimage.html
Right. But my question is - is it only for display, or for actual image data
stored in main computer memory too?

> Because Lightroom doesn't use Image Units, Aperture does. Making
> Lightroom far less dependant on GPU performance. Lightroom performs much
> better on low-end hardware, while Aperture really shows off what the
> high-end hardware can do, because unlike Lightroom, Aperture can take
> full advantage of the increase in GPU power.
So it will be interesting then to compare speed of both applications when
lightroom would be in final version. I would really laugh if finally
lightroom would come faster in most operations than Aperture ;-)

-- 
Balance is the ultimate good...

Best Regards
Sylwek

Reply via email to