On 3/23/06, Godfrey DiGiorgi <[EMAIL PROTECTED]> wrote:

> When I started at JPL in 1984, a single [EMAIL PROTECTED] 1024x1024 image
> (1Mpixel) took upwards of 9 hours to render from our raw data on
> $2.5M worth of computer equipment. By the time I left in 1988, I
> could do five of them in the same time on $8K worth of Apple equipment.
>
> By comparison, I now work on 6Mpixel images with [EMAIL PROTECTED] tonal/
> color information. I can process 100 of them per hour from RAW format
> to fully rendered on the Apple G5, which cost me about $4000 with
> 750G disk drives, 3G RAM and a 23" display.

Funny. All my renders, on the other hand, from silly shampoo TV ads in
Argentina in 1992, through Antz, Shrek, Shrek 2, Madagascar and the
stuff I'm doing now at Pixar take about the same time to render--in
the order of a few hours.

And I started with a 20Mhz R4000 SGI, and I'm now working on a dual 
Xeon something or other (haven't cared enough to find out what speed
it is)

Nothing to do with the point, but it's funny how render times stay
constant as complexity grows :)

j

--
Juan Buhler
Water Molotov: http://photoblog.jbuhler.com
Slippery Slope: http://color.jbuhler.com

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