On Thu, Mar 23, 2006 at 11:08:35AM -0800, Juan Buhler wrote:
> 
> Nothing to do with the point, but it's funny how render times stay
> constant as complexity grows :)

That was a point first expounded, AFAIK, by Turner Whitted.
There are three classes of image: a 5-to-30-minute image,
a two hour image, and a twenty-four-hour-and-up image.

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