On Thu, Mar 23, 2006 at 11:08:35AM -0800, Juan Buhler wrote: > > Nothing to do with the point, but it's funny how render times stay > constant as complexity grows :)
That was a point first expounded, AFAIK, by Turner Whitted. There are three classes of image: a 5-to-30-minute image, a two hour image, and a twenty-four-hour-and-up image.

