Hmmm. Interesting. I use the channel mixer as well. But I start from  
a much different position: 90 red, 8 blue, 6 green and -4 constant. I  
tried your starting combination on my laptop, and the results were  
similar but less contrasty. But I have to experiment on my photo  
computer, which has a calibrated monitor. It's interesting, however,  
that radically different settings don't produce radically different  
results.
Paul
On Dec 17, 2006, at 5:00 PM, Godfrey DiGiorgi wrote:

> I have a good workflow for B&W conversion using Photoshop CS2 that
> has been producing excellent results for the past year or two. I use
> a variant of the "Channel Mixer" formula, working entirely in
> Adjustment Layers. Some of it is actually automated, but some
> decisions have to be made per picture as well when you get to the
> finishing stage. The concept is fairly simple ... the devil is in the
> details.
>
> Here's the fundamental idea:
>
> - Be sure you're working on a well calibrated monitor and know how to
> use profiles in printing. You can't make a decent print consistently
> if your system is not calibrated properly.
>
> - When you apply RAW conversion processing, don't make the mistake of
> presuming that you're going to make a perfect conversion that needs
> no further editing. Seek to output into RGB *as much data* as your
> image file contains, and presume you're going to be shaping and
> manipulating that data later. This means [EMAIL PROTECTED] output to RGB
> in PSD or TIFF formats.
>
> The rest of the workflow is at the RGB channel level so applies to
> DNG, PEF, PSD, TIFF, or JPEG files equally. Of course, if you're
> working in JPEG files, due to the [EMAIL PROTECTED] nature of the files,
> editability is less, but that doesn't mean the workflow breaks down.
>
> 1) Look at the photograph before you begin and decide what you want
> to do with it. High key, low key ... decide where the IMPORTANT
> details are and where you are willing to let highlight and shadow
> detail go away. This is *the most important* step ... You cannnot
> achieve a goal without knowing what it is.
>
> 2) I apply via a script an Adjustment Layer using the Channel Mixer
> tool with the settings R=20, G=70, B=5 percents. This is a starting
> point and not necessarily the best mix for all scenes. You can get a
> feel for how to manipulate this by turning the adjustment layer off
> and then looking at each channel in B&W seperately for a moment (the
> Cmd/Cntrl ~, 1, 2, 3 keypresses let you do this very quickly and
> easily). Tweak the Channel Mixer settings to suit where you've made
> decisions about how you want your photo to appear in B&W ... if you
> have a lot of detail in the Red channel and not much in the Green or
> Blue, bias the mix to Red. etc.
>
> 3) If the image has several different kinds of lighting in it that
> changes the ideal mix in different areas, you can either
>
> - insert Curves adjustment layers under the Channel Mixer layer and
> tweak the curves for each channel independently, with masking to
> separate the different areas.
>
> - Mask the channel mixer adjustment layer and use a second or third
> one to change the mix, with masks again to localize the differences.
>
> (I tend to prefer using this Curves technique as I find it easier to
> compress or expand a tonal gradient with it. In general, I use step
> three about 20% of the time.)
>
> At this point you should have a close-to-final rough of your B&W
> rendering. Up to here, most photos will look like what you get from
> processing B&W film at a photofinisher. NOW it's time to make your
> image shine. ... Study your image again and identify what needs to be
> done to reach your goal.
>
> 4) I usually do overall sharpening for the full resolution image at
> this point as it will change local contrasts and edge effects that
> you want to take into account when doing tonal edits. Select the
> background layer, make a layer copy (no destructive edits to the base
> image...) and use CS2's Smart Sharpening tools. Small adjustments
> applied incrementally work best. Watch the important areas of the
> image at 100 and 200% scalings to detect haloing and artifact growth.
> Back off when you see them ... they look unnatural. Different images
> require different sharpenings...
>
> 5) Now, back to tonal shaping. Curves Adjustment Layers with masking
> inserted *above* the channel mixer adjustment layer will operate only
> on the grayscale tonality. Again, small steps, one area at a time,
> with selective area masking ... I watch a particular area, get it the
> way I want, then fill the mask with black and brush in the adjustment
> with a soft edged brush and a slow fill rate until I get it the way I
> want. I build up each area of the photograph in this fashion, a
> little at a time, merging layers as appropriate when I reach certain
> points to simplify the document and save space.
>
> 6) Once you have everything done as well as you can manage, the rest
> of the workflow to render for the web is pretty fast. Be sure to save
> your work in PSD format to preserve all the layers (you should be
> doing that often throughout the editing process...). I do a profile
> conversion to sRGB, which auto-flattens the layers and uses the full
> 16-bit data in calculations. Next, from Pentax full-resolution files,
> I use "Image->Image Size.." and resample the image to either 620
> pixels for a horizontal or 530 pixels for a vertical, let the other
> dimension fall where it may, and set 72ppi as resolution (helps with
> some of the applications I use that honor the density and sizing
> information for on-screen display). At this point, you will often
> notice that the image has gotten a little darker. A Curves adjustment
> layer to tweak the tonal curve upwards, reflatten again. Sometimes a
> minor application of USM (.8 pixels, 30-40%, threshold=2) to
> resharpen. Then use "Image->Mode->8-bit" to reduce it for JPEG
> output, and "File->Save As..." to JPEG, quality 6.
>
> You're done.
>
> The key isn't just to follow the formula. The real work is:
>
> 1) Evaluate the image and understand your goals in rendering it to  
> B&W.
>
> 2) Understand what each of the steps is meant to do so that you can
> modify the processing to suit a particular image problem.
>
>
> I'm also experimenting with Lightroom's B&W rendering tools, but I've
> just started there. So far, I get more flexibility and better
> rendering with my workflow above, but it might just be a matter of
> learning a new way of working rather than any issues with Lightroom.
>
> Godfrey
>
> On Dec 16, 2006, at 12:52 PM, Toine wrote:
>
>> I'm experimenting with several techniques for B&W renderings. I tried
>> the channel mixer. At the moment I'm experimenting with the adobe
>> primer:
>> http://www.adobe.com/digitalimag/ps_pro_primers.html
>> Most exposures give nice results and impressing Epson R2400 prints.
>> I fail to get the results I used to get with tri-x and orange or red
>> filters. Most difficult is creating a dramatic sky which was easy
>> using a red filter:
>> http://leende.net/galleries/trix.htm
>> Do I need to tweak my exposure settings, RAW conversion or use orange
>> and red filters. Would you like to share your B&W conversion secrets?
>>
>> Toine
>>
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>
>
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