> From: PDML [mailto:[email protected]] On Behalf Of Mark Roberts
> 
> Steve Cottrell wrote:
> 
> >On 4/3/13, Postmaster, discombobulated, unleashed:
> >
> >>The job of the foley artists is to provide the sound the audience
> >>expects - or whatever will emphasize the action on screen - not
> >>provide *real* sounds. That's why we get spaceships making whooshing
> >>sounds in the vacuum of space and handguns making the sounds of field
> >>artillery.
> >
> >Very well put.
> 
> By the way: A couple of weeks ago the Museum of Fine Arts here in
> Boston did a Kubrick film festival. We went and saw (among other
> things) 2001: A Space Odyssey. It was even more brilliant than I
> remembered it. Kubrick insisted that all the shots in space have *no*
> sound effects because, well, it's a vacuum - except for the famous Blue
> Danube docking sequences there isn't even any background music.
> The effect is very powerful - in sound design less is often more.
> 
> Here's a good article about just one scene, and it mentions the
> stunning sound design quite a bit:
> http://www.avclub.com/articles/2001-a-space-odyssey,43912/
> 

Jacques Tati, Robert Bresson and Luis Bunuel all use sound extremely well in
their movies, in ways that are often only noticeable in the 2nd or 3rd
viewing/hearing.

B


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