"I mean, how hard is it to rearrange zeroes and ones all day?"

http://dilbert.com/strip/2016-03-06

http://dilbert.com/strip/2010-04-24



> On 4 Apr 2016, at 18:29, John Francis <[email protected]> wrote:
> 
> On Sun, Apr 03, 2016 at 08:47:13PM +0100, Bob W-PDML wrote:
>>> 
>>> also tried to dig into his multiplication algorithm, but became impatient
> 
> Back in the days when it was invented (in 1950), binary multiplication was 
> done
> by shifting and adding.  Shifting was fast, but adding took significantly 
> longer.
> This meant that. to a first-order approximation, the time to multiply by a 
> number
> was directly proportional to the number of '1' bits in the binary 
> representation
> of that number.
> 
> Booth's algorithm attempts to speed the multiplication process up by reducing 
> the
> number of addition steps needed. It does this by looking for a string of '1' 
> bits
> anywhere in the number and handling all of them in two addition steps. To 
> take a
> very simple example, if it found a string of four '1' bits somewhere in the 
> number
> ('1111', in binary, represents the number 15) it would, instead, treat this 
> as if
> it were "16 - 1"; the "-1" is handled by adding the negative value of the 
> number
> being multiplied, and the 16 is handled a little later on by one further 
> addition.
> (16 is a power of two, so only has a single '1' bit in its binary 
> representation)
> 
> The actual implementation is rather clever, and is again designed for the 
> hardware
> of the day (where fast register storage was the most expensive part of a 
> computer);
> it uses the same shift register to hold the multiplier and the eventual 
> product,
> can produce a double-length product using ony a single-length adder, and only 
> has
> to look at the two low-order bits of the shift register to decide whether to 
> add
> the positive or negative representation of the multiplicand, or to do nothing.
> (If you want even more details, there's a fairly good Wikipedia article).
> 
> 
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