At 06:00 AM 5/24/2006, Laurie Biddulph wrote:
>I eventually fixed the problem by deleting Mechanical Layer 1 (which 
>originally had a couple of boundary markers so that I could easily 
>see where the analog and digital grounds were). I haven't been able 
>to `find' what it was on that layer because even with everything 
>that I had put on there (and that was only lines) deleted, the 
>problem still persisted. Delete the layer and it went away.

Okay, you demonstrated that the problem was on Mech 1. If you delete 
everything else from the problem board, leaving only Mech 1, you 
could then look at lists of *all* remaining primitives, or save the 
file in ASCII format and look for illegal coordinates.

Usually the easy way is to Select All, the deselect Inside. I think 
you want to make sure that when you deselect Inside, you do not have 
Protel set to consider as "Inside" anything with a primitive inside, 
but only objects that are entirely inside (as I recall, there is an option).

But it may not be worth the effort.



 
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