GUI_MessageLoops.cpp, there are events for graphics in the OEM but i don't see 
any NEM functionality for Paint(). the onMouseDown etc. events will probably 
work if the graphic is set to be interactive.

Steve

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> Jez White
> Sent: 21 January 2004 10:27
> To: Steve Pick; perl-win32-gui-users@lists.sourceforge.net
> Subject: Re: [perl-win32-gui-users] Accelerator bug?
> 
> 
> Steve,
> 
> I think I have found some missing events (for graphics) but 
> before I create
> any bug reports I'd like to check the XS code - but were 
> should I look?
> 
> Cheers,
> 
> jez.
> ----- Original Message ----- 
> From: "Steve Pick" <[EMAIL PROTECTED]>
> To: "Jez White" <[EMAIL PROTECTED]>;
> <perl-win32-gui-users@lists.sourceforge.net>
> Sent: Tuesday, January 20, 2004 7:01 PM
> Subject: Re: [perl-win32-gui-users] Accelerator bug?
> 
> 
> > Aldo's been silent for a while.
> >
> > Exactly what events are missing? We're running out of space 
> in the NEM to
> > add new events (checking if events are set is based on a 
> 32-bit mask, and
> > most of the bits are used), but I'm sure that's easy to get round.
> >
> > The NEM is probably faster than the OEM, though I've not run any
> benchmarks.
> >
> > I would no longer even consider using the OEM, having 
> looked at the code
> for
> > it (mind you I'm hardly in a position to comment on code 
> clarity :) ).
> >
> > Steve
> >
> 
> 
> 
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