(By the way, I was looking for ways of using the GD image library
functions with bitmaps/DIbitmaps... anyone got any pointers?)

It's quite straightforward to use GD with Win32-GUI - although it's worth pointing out that Win32-GUI's drawing primitives are more powerful, and if used correctly, faster than GD - so if you are starting out on new functionality, stick with Win32-GUI.

You can use newFromGD in Win32::GUI::DIBitmap to convert the GD image, then use the CopyToDC method to actually paint the image into a window DC.

Cheers,

jez.



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