I am using the Win32-GUI drawing routines already, and they are working
fine. It was image manipulation routines I was after (scaling, rotation,
color control, etc). Looks faily painless (Ha! famous last words!)
Steve
Jeremy White wrote:
It's quite straightforward to use GD with Win32-GUI - although it's worth
pointing out that Win32-GUI's drawing primitives are more powerful, and if
used correctly, faster than GD - so if you are starting out on new
functionality, stick with Win32-GUI.
You can use newFromGD in Win32::GUI::DIBitmap to convert the GD image, then
use the CopyToDC method to actually paint the image into a window DC.
Cheers,
jez.