All,

Following the discussions on the list recently about Win32::GUI and
OpenGL I just tidied up and released some code that I wrote a number
of years ago.  I'm certainly not an OpenGL expert, so would appreciate
anyone having  look at the source and commenting.

I think this is fairly powerful, and whilst the documentation is
probably technically complete, I'm not sure it tell the whole story -
the demos that I've ported to Win32::GUI and included in the
distribution are probably important reading.

Comments welcome, as always - and if anyone with a bigger OpenGL itch
than I have wants to take this over, I'm more than happy to give
anyone else co-ownership on CPAN - I doubt that I'll revisit this
unless there's a big demand.

You'll need a C compiler to build it - or if you wait a few days it
should mke it into ActiveState's PPM repository.

My apologies to those who have posted code to the list recently that I
haven't reviewed - if your code is significantly different fro what
I've done, then some benchmarking (or otherwise) may be in order to
determine the best way to proceed.

Cheers,
Rob.

CPAN: http://search.cpan.org/~robertmay/Win32-GUI-OpenGLFrame-0.01/
GitHUb: http://github.com/remay/perl-win32-gui-openglframe

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