this is like the sweets over the cake, thank you.
a small note:
when i close any of the examples in the demos, i get a message:
(in cleanup) Can't call method "FETCH" on an undefined value at
c:/perl/site/lib/Win32/GUI/OpenGLFrame.pm line 108 during global
destruction.
regards
eros olmi


Robert May-6 wrote:
> 
> All,
> 
> Following the discussions on the list recently about Win32::GUI and
> OpenGL I just tidied up and released some code that I wrote a number
> of years ago.  I'm certainly not an OpenGL expert, so would appreciate
> anyone having  look at the source and commenting.
> 
> I think this is fairly powerful, and whilst the documentation is
> probably technically complete, I'm not sure it tell the whole story -
> the demos that I've ported to Win32::GUI and included in the
> distribution are probably important reading.
> 
> Comments welcome, as always - and if anyone with a bigger OpenGL itch
> than I have wants to take this over, I'm more than happy to give
> anyone else co-ownership on CPAN - I doubt that I'll revisit this
> unless there's a big demand.
> 
> You'll need a C compiler to build it - or if you wait a few days it
> should mke it into ActiveState's PPM repository.
> 
> My apologies to those who have posted code to the list recently that I
> haven't reviewed - if your code is significantly different fro what
> I've done, then some benchmarking (or otherwise) may be in order to
> determine the best way to proceed.
> 
> Cheers,
> Rob.
> 
> CPAN: http://search.cpan.org/~robertmay/Win32-GUI-OpenGLFrame-0.01/
> GitHUb: http://github.com/remay/perl-win32-gui-openglframe
> 
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