On Fri, Mar 15, 2002 at 08:50:47PM +0000, Nicholas Clark wrote:
> On Fri, Mar 15, 2002 at 03:42:50PM -0500, Dan Sugalski wrote:
> 
> > >>  On Fri, 15 Mar 2002, Tim Bunce wrote:
> > >>  > Might be good to also provide "higher level" controls that just
> > >>  > provide hints to the GC. Somewhat like the "use less qw(memory);"
> > >>  > pragma that never quite happened for perl5, but with more appropriate
> > >>  > attribute for GC in perl6.
> 
> > What I'm talking about was more at the level of fine control. When 
> > we've run out of PMC headers in our arena, how many do we allocate in 
> > the new arena? When we need more memory from the system how big a 
> > chunk do we ask for? How many times do we allocate new arenas/memory 
> > pools before we trigger off an automatic GC or DOD run? Things like 
> > that.
> 
> Ah. That's not really at the 'use less qw(memory)' level.
> It's like going from 'use more qw(coffee)' to
> use coffee origin=>'Brazil', fairtrade=>'yes', shots=>3, cup=>'ceramic mug';
> and will change when your dealer changes.

I think we need both interfaces. The 'use less qw(memory)' interface is
high-level and fixed, and is implemented in terms of a lower-level GC
interface which may change wildly (but has some sort of versioning).
We make sure that the lower-level interface has lots of 'here be dragons'
in the docs.

Whenever the GC interface changes, we modify less.pm accordingly.

Reply via email to